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Build 5149

14 April 2015 · 3 commits by 1 author · SVN

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Original log file · 20150414-5149.txt
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r5149 | hendricks266 | 2015-04-14 14:18:08 -0700 (Tue, 14 Apr 2015) | 1 line

Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags.
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r5148 | hendricks266 | 2015-04-14 14:17:52 -0700 (Tue, 14 Apr 2015) | 1 line

Correct the HICTINT_GRAYSCALE calculation for hightile.
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r5147 | hendricks266 | 2015-04-14 14:17:36 -0700 (Tue, 14 Apr 2015) | 1 line

Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
FixEngine

Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags.

Evan Ramos (Hendricks266) 14 Apr 2015, 14:18 UTC−7 r5149
Engine

Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display.

Evan Ramos (Hendricks266) 14 Apr 2015, 14:17 UTC−7 r5147