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Build 5146

14 April 2015 · 5 commits by 1 author · SVN

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Original log file · 20150414-5146.txt
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r5146 | hendricks266 | 2015-04-14 01:08:02 -0700 (Tue, 14 Apr 2015) | 8 lines

Tints: Add blending modes Screen, Overlay, and Hard Light, as opposed to the default Multiply. This value is encoded in bits 6 and 7 of the "flags" parameter. In other words, calculate your flags besides these modes, then bitwise OR the resulting value with:

0 - Multiply
64 - Screen
128 - Overlay
192 - Hard Light

Note: These will likely look terrible when combined with the Colorize flag, because of the nature of the Colorize flag.
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r5145 | hendricks266 | 2015-04-14 01:07:41 -0700 (Tue, 14 Apr 2015) | 1 line

Account for HICTINT_GRAYSCALE, INVERT, and COLORIZE when applying a tint on 8-bit art.
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r5144 | hendricks266 | 2015-04-14 01:07:23 -0700 (Tue, 14 Apr 2015) | 1 line

Apply HICTINT_APPLYOVERALTPAL where it should in texcache_fetch.
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r5143 | hendricks266 | 2015-04-14 01:07:08 -0700 (Tue, 14 Apr 2015) | 1 line

Eliminate a check that a model's sector's floorpal is nonzero before applying a tint.
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r5142 | hendricks266 | 2015-04-14 01:06:51 -0700 (Tue, 14 Apr 2015) | 1 line

Polymer: Account for HICTINT_APPLYOVERALTPAL and HICTINT_USEONART.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Add blending modes Screen, Overlay, and Hard Light, as opposed to the default Multiply. This value is encoded in bits 6 and 7 of the "flags" parameter. In other words, calculate your flags besides these modes, then bitwise OR the resulting value with:

Evan Ramos (Hendricks266) 14 Apr 2015, 01:08 UTC−7 r5146

0 - Multiply 64 - Screen 128 - Overlay 192 - Hard Light Note: These will likely look terrible when combined with the Colorize flag, because of the nature of the Colorize flag.