EDuke32 Changelog Unofficial archive

Build 5141

12 April 2015 · 7 commits by 1 author · SVN

Builds by month 112 builds

Original log file · 20150412-5141.txt
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r5141 | hendricks266 | 2015-04-12 01:07:59 -0700 (Sun, 12 Apr 2015) | 1 line

Fix omission of modules when parsing game-side defs.
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r5140 | hendricks266 | 2015-04-12 01:07:45 -0700 (Sun, 12 Apr 2015) | 1 line

Implement "renamefile" during game-side def parsing (normally for "loadgrp" et al.) in addition to engine-side def parsing.
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r5139 | hendricks266 | 2015-04-12 01:07:30 -0700 (Sun, 12 Apr 2015) | 6 lines

Defs: Add "copytile" token that allows you to copy existing 8-bit tiles from one slot to another, along with their x/yoffsets and flags. ART animation values are not copied.

Examples: (assuming stock Duke palswaps)
copytile 10000 { tile 0 } // tile #10000 is now the same as #0
copytile 10001 { tile 1 pal 8 } // tile #10001 is now #1 with a full-green tint
copytile 0 { pal 1 pal 23 } // tile #0 now has a full-yellow tint
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r5138 | hendricks266 | 2015-04-12 01:07:10 -0700 (Sun, 12 Apr 2015) | 3 lines

Instead of keeping the entire contents of ART files loaded from within zips in memory, assimilate them into tilefromtexture's compressed faketiledata.

This involves some refactoring.
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r5137 | hendricks266 | 2015-04-12 01:06:51 -0700 (Sun, 12 Apr 2015) | 1 line

Defs: Expand use of check_tile().
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r5136 | hendricks266 | 2015-04-12 01:06:37 -0700 (Sun, 12 Apr 2015) | 1 line

Fix an OOB in the cheats menu when running with the v0.99 GRP.
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r5135 | hendricks266 | 2015-04-12 01:06:20 -0700 (Sun, 12 Apr 2015) | 1 line

Correct the month used in automatic names of savegames created by the "save" CON command.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Engine

Implement "renamefile" during game-side def parsing (normally for "loadgrp" et al.) in addition to engine-side def parsing.

Evan Ramos (Hendricks266) 12 Apr 2015, 01:07 UTC−7 r5140

Add "copytile" token that allows you to copy existing 8-bit tiles from one slot to another, along with their x/yoffsets and flags. ART animation values are not copied.

Evan Ramos (Hendricks266) 12 Apr 2015, 01:07 UTC−7 r5139

Examples: (assuming stock Duke palswaps) copytile 10000 { tile 0 } // tile #10000 is now the same as #0 copytile 10001 { tile 1 pal 8 } // tile #10001 is now #1 with a full-green tint copytile 0 { pal 1 pal 23 } // tile #0 now has a full-yellow tint

Instead of keeping the entire contents of ART files loaded from within zips in memory, assimilate them into tilefromtexture's compressed faketiledata.

Evan Ramos (Hendricks266) 12 Apr 2015, 01:07 UTC−7 r5138

This involves some refactoring.