EDuke32 Changelog Archivio non ufficiale

Build 5141

12 aprile 2015 · 7 commit di 1 autore · SVN

Build per mese 214 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20150412-5141.txt
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r5141 | hendricks266 | 2015-04-12 01:07:59 -0700 (Sun, 12 Apr 2015) | 1 line

Fix omission of modules when parsing game-side defs.
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r5140 | hendricks266 | 2015-04-12 01:07:45 -0700 (Sun, 12 Apr 2015) | 1 line

Implement "renamefile" during game-side def parsing (normally for "loadgrp" et al.) in addition to engine-side def parsing.
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r5139 | hendricks266 | 2015-04-12 01:07:30 -0700 (Sun, 12 Apr 2015) | 6 lines

Defs: Add "copytile" token that allows you to copy existing 8-bit tiles from one slot to another, along with their x/yoffsets and flags. ART animation values are not copied.

Examples: (assuming stock Duke palswaps)
copytile 10000 { tile 0 } // tile #10000 is now the same as #0
copytile 10001 { tile 1 pal 8 } // tile #10001 is now #1 with a full-green tint
copytile 0 { pal 1 pal 23 } // tile #0 now has a full-yellow tint
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r5138 | hendricks266 | 2015-04-12 01:07:10 -0700 (Sun, 12 Apr 2015) | 3 lines

Instead of keeping the entire contents of ART files loaded from within zips in memory, assimilate them into tilefromtexture's compressed faketiledata.

This involves some refactoring.
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r5137 | hendricks266 | 2015-04-12 01:06:51 -0700 (Sun, 12 Apr 2015) | 1 line

Defs: Expand use of check_tile().
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r5136 | hendricks266 | 2015-04-12 01:06:37 -0700 (Sun, 12 Apr 2015) | 1 line

Fix an OOB in the cheats menu when running with the v0.99 GRP.
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r5135 | hendricks266 | 2015-04-12 01:06:20 -0700 (Sun, 12 Apr 2015) | 1 line

Correct the month used in automatic names of savegames created by the "save" CON command.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Engine

Implement "renamefile" during game-side def parsing (normally for "loadgrp" et al.) in addition to engine-side def parsing.

Evan Ramos (Hendricks266) 12 apr 2015, 01:07 UTC−7 r5140

Add "copytile" token that allows you to copy existing 8-bit tiles from one slot to another, along with their x/yoffsets and flags. ART animation values are not copied.

Evan Ramos (Hendricks266) 12 apr 2015, 01:07 UTC−7 r5139

Examples: (assuming stock Duke palswaps) copytile 10000 { tile 0 } // tile #10000 is now the same as #0 copytile 10001 { tile 1 pal 8 } // tile #10001 is now #1 with a full-green tint copytile 0 { pal 1 pal 23 } // tile #0 now has a full-yellow tint

Instead of keeping the entire contents of ART files loaded from within zips in memory, assimilate them into tilefromtexture's compressed faketiledata.

Evan Ramos (Hendricks266) 12 apr 2015, 01:07 UTC−7 r5138

This involves some refactoring.