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Build 5022

20 February 2015 · 3 commits by 1 author · SVN

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Original log file · 20150220-5022.txt
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r5022 | helixhorned | 2015-02-20 14:10:28 -0800 (Fri, 20 Feb 2015) | 1 line

gamedef.c: tweak g_keywdate[] entries.
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r5021 | helixhorned | 2015-02-20 14:10:26 -0800 (Fri, 20 Feb 2015) | 4 lines

actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.

That is, resurrect the stayput condition for LIZMAN and non-flying
LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD.
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r5020 | helixhorned | 2015-02-19 14:19:05 -0800 (Thu, 19 Feb 2015) | 6 lines

Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().

This fixes engine-side sprite animation in the following scenario: CON code
wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole
screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from
EVENT_DISPLAYROOMS). DONT_BUILD.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Engine

actors.c: make Enforcers and Troopers avoid ST1 sectors as in Duke3D.

Philipp Kutin (Helixhorned) 20 Feb 2015, 14:10 UTC−8 r5021

That is, resurrect the stayput condition for LIZMAN and non-flying LIZTROOP, but only if changing from a non-ST1 sector. DONT_BUILD.

FixEngineCON

Stick update of 'totalclocklock' at beginning of G_DrawRooms() instead of drawrooms().

Philipp Kutin (Helixhorned) 19 Feb 2015, 14:19 UTC−8 r5020

This fixes engine-side sprite animation in the following scenario: CON code wants to draw a scene from EVENT_DISPLAYREST, but since it covers the whole screen, disables the drawing of the 3D scene beforehand (RETURN set to 1 from EVENT_DISPLAYROOMS). DONT_BUILD.