EDuke32 Changelog Archivio non ufficiale

Build 4971

8 febbraio 2015 · 6 commit di 1 autore · SVN

Build per mese 225 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20150208-4971.txt
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r4971 | hendricks266 | 2015-02-08 00:04:23 -0800 (Sun, 08 Feb 2015) | 1 line

Engine: Remove some conditional disabling of spriteext features when !defined USE_OPENGL.
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r4970 | hendricks266 | 2015-02-08 00:04:09 -0800 (Sun, 08 Feb 2015) | 1 line

CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member.
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r4969 | hendricks266 | 2015-02-08 00:03:50 -0800 (Sun, 08 Feb 2015) | 1 line

CON: Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr.
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r4968 | hendricks266 | 2015-02-08 00:03:30 -0800 (Sun, 08 Feb 2015) | 1 line

Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.
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r4967 | hendricks266 | 2015-02-08 00:03:06 -0800 (Sun, 08 Feb 2015) | 1 line

Correct the special behavior to select the pipebomb detonator when you have no pipebombs in your inventory but you have some thrown in the environment so that it animates properly and also applies with the next/previous weapon functions.
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r4966 | hendricks266 | 2015-02-08 00:02:51 -0800 (Sun, 08 Feb 2015) | 1 line

Move EVENT_DISPLAYMENU to after the black translucent background is drawn when in-game.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.

Evan Ramos (Hendricks266) 8 feb 2015, 00:03 UTC−8 r4968

Correct the special behavior to select the pipebomb detonator when you have no pipebombs in your inventory but you have some thrown in the environment so that it animates properly and also applies with the next/previous weapon functions.

Evan Ramos (Hendricks266) 8 feb 2015, 00:03 UTC−8 r4967