EDuke32 Changelog Archivio non ufficiale

Build 4863

28 dicembre 2014 · 4 commit di 1 autore · SVN

Build per mese 138 build

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  8. ago

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  11. nov

  12. dic

File di log originale · 20141228-4863.txt
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r4863 | helixhorned | 2014-12-28 12:57:13 -0800 (Sun, 28 Dec 2014) | 8 lines

actors.c: replace hard-coded list with missing check for SFLAG_NODAMAGEPUSH.

In A_RadiusDamage(). The code snippet that is disabled for such actors
increases the damaged actor's .xvel by (4 times the) damage amount and
is responsible for the strange effect of enemies becoming faster TOWARDS
the player on being hit with an RPG frontally.

Thanks to Fox for a keen eye.
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r4862 | helixhorned | 2014-12-28 11:48:20 -0800 (Sun, 28 Dec 2014) | 1 line

Menus: disable mouse pointer if CROSSHAIR is void. DONT_BUILD.
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r4861 | helixhorned | 2014-12-28 07:40:06 -0800 (Sun, 28 Dec 2014) | 3 lines

In G_HandleMirror(), consult g_mirrorCount instead of gotpic[] w/ MIRROR.

DONT_BUILD.
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r4860 | helixhorned | 2014-12-28 07:40:04 -0800 (Sun, 28 Dec 2014) | 1 line

Lunatic translator: add stand-alone option -fnames, generating names.h file.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

actors.c: replace hard-coded list with missing check for SFLAG_NODAMAGEPUSH.

Philipp Kutin (Helixhorned) 28 dic 2014, 12:57 UTC−8 r4863

In A_RadiusDamage(). The code snippet that is disabled for such actors increases the damaged actor's .xvel by (4 times the) damage amount and is responsible for the strange effect of enemies becoming faster TOWARDS the player on being hit with an RPG frontally. Thanks to Fox for a keen eye.