Original log file · 20141227-4857.txt
------------------------------------------------------------------------ r4857 | hendricks266 | 2014-12-27 10:37:39 -0800 (Sat, 27 Dec 2014) | 1 line Menus: Enumify the "status" parameter of M_MenuText into MenuTextFlags_t. ------------------------------------------------------------------------ r4856 | hendricks266 | 2014-12-27 10:37:27 -0800 (Sat, 27 Dec 2014) | 1 line Menus: Implement mouse/touch/pointer controls for all widgets. ------------------------------------------------------------------------ r4855 | hendricks266 | 2014-12-27 10:37:12 -0800 (Sat, 27 Dec 2014) | 1 line Menus: Replace the "disabled" member of MenuEntry_t with "flags" so that the other 31 bits can be utilized. ------------------------------------------------------------------------ r4854 | hendricks266 | 2014-12-27 10:36:58 -0800 (Sat, 27 Dec 2014) | 1 line Menus: Disable normal left-click/touch menu functionality when the mouse is active. ------------------------------------------------------------------------ r4853 | hendricks266 | 2014-12-27 10:36:43 -0800 (Sat, 27 Dec 2014) | 1 line Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging. ------------------------------------------------------------------------ r4852 | hendricks266 | 2014-12-27 10:36:14 -0800 (Sat, 27 Dec 2014) | 1 line Introduce preprocessor token EDUKE32_TOUCH_DEVICES that covers both Android and iOS, and replace selected instances of __ANDROID__ with it. ------------------------------------------------------------------------ r4851 | hendricks266 | 2014-12-27 10:35:48 -0800 (Sat, 27 Dec 2014) | 1 line Menus: Add scrollbars to the FileSelect menu type. ------------------------------------------------------------------------ r4850 | hendricks266 | 2014-12-27 10:35:34 -0800 (Sat, 27 Dec 2014) | 1 line Tabs to spaces in menus.c. ------------------------------------------------------------------------ r4849 | hendricks266 | 2014-12-27 10:35:21 -0800 (Sat, 27 Dec 2014) | 1 line Refactor menus in preparation for touch functionality. ------------------------------------------------------------------------ r4848 | helixhorned | 2014-12-27 09:17:53 -0800 (Sat, 27 Dec 2014) | 3 lines Mapster32: disable all loop checks as they spam the log too much. DONT_BUILD. The one introduced with r4569. ------------------------------------------------------------------------ r4847 | helixhorned | 2014-12-27 09:17:52 -0800 (Sat, 27 Dec 2014) | 5 lines Propagate 'smoothratio' to scenes drawn from the position of a camera. That is, make interpolation work properly there -- both when 'using' a VIEWSCREEN and when rendering the scene onto a TILE_VIEWSCR. This makes a difference only if the camera is in a moving sector. ------------------------------------------------------------------------ r4846 | helixhorned | 2014-12-27 09:17:50 -0800 (Sat, 27 Dec 2014) | 1 line Minor cleanup, mostly in engine.c:drawalls(). ------------------------------------------------------------------------ r4845 | helixhorned | 2014-12-26 10:05:41 -0800 (Fri, 26 Dec 2014) | 1 line Prettify viewscreen turned to STATIC in breakable cameras mode. DONT_BUILD. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Implement mouse/touch/pointer controls for all widgets.
Replace the "disabled" member of MenuEntry_t with "flags" so that the other 31 bits can be utilized.
Disable normal left-click/touch menu functionality when the mouse is active.
Add the necessary plumbing to sdlayer to detect mousedown, mouseup, and dragging.
Introduce preprocessor token EDUKE32_TOUCH_DEVICES that covers both Android and iOS, and replace selected instances of __ANDROID__ with it.
Add scrollbars to the FileSelect menu type.
Tabs to spaces in menus.c.
Refactor menus in preparation for touch functionality.
disable all loop checks as they spam the log too much. DONT_BUILD.
The one introduced with r4569.
Propagate 'smoothratio' to scenes drawn from the position of a camera.
That is, make interpolation work properly there -- both when 'using' a VIEWSCREEN and when rendering the scene onto a TILE_VIEWSCR. This makes a difference only if the camera is in a moving sector.