EDuke32 Changelog Archivio non ufficiale

Build 4480

22 maggio 2014 · 3 commit di 1 autore · SVN

Build per mese 155 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20140522-4480.txt
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r4480 | helixhorned | 2014-05-22 04:17:52 -0700 (Thu, 22 May 2014) | 3 lines

shadexfog.lua: in menu, move creation of debugging shade tables below DEBUG line.

BUILD_LUNATIC.
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r4479 | helixhorned | 2014-05-22 04:17:51 -0700 (Thu, 22 May 2014) | 3 lines

lunatic/test/shadexfog.lua: add function create_brightpass_trans().

Also hook it up in the [;]+[F] menu.
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r4478 | helixhorned | 2014-05-22 04:17:50 -0700 (Thu, 22 May 2014) | 1 line

game.c: in A_Spawn(), protect CSTAT_SPRITE_NOSHADE of spawned MASKWALL* sprites.
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