EDuke32 Changelog Archivio non ufficiale

Build 4459

1 maggio 2014 · 2 commit di 1 autore · SVN

Build per mese 100 build

File di log originale · 20140501-4459.txt
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r4459 | helixhorned | 2014-05-01 09:55:50 -0700 (Thu, 01 May 2014) | 6 lines

Polymost: make r_usetileshades 2 the default.

This mode does not take a sector's visibility values into account for uniform
darkening of a texture. It is more faithful to classic with respect to
fog/visibility *distances*, but may be less so as far as the "tint" of the
texture due to visibility attenuation is concerned.
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r4458 | helixhorned | 2014-05-01 09:55:48 -0700 (Thu, 01 May 2014) | 5 lines

engine.c: instead of fogpal post-tweaks (last 2 commits), normalize by numshades-1.

That is, for every for palette (now, even ones created by the user) the last
shade is the (or rather, a color close to the) full fog color by construction.
In loadpalette(), reject a PALETTE.DAT with only one shade level.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Polymost Engine

make r_usetileshades 2 the default.

Philipp Kutin (Helixhorned) 1 mag 2014, 09:55 UTC−7 r4459

This mode does not take a sector's visibility values into account for uniform darkening of a texture. It is more faithful to classic with respect to fog/visibility *distances*, but may be less so as far as the "tint" of the texture due to visibility attenuation is concerned.

Engine

engine.c: instead of fogpal post-tweaks (last 2 commits), normalize by numshades-1.

Philipp Kutin (Helixhorned) 1 mag 2014, 09:55 UTC−7 r4458

That is, for every for palette (now, even ones created by the user) the last shade is the (or rather, a color close to the) full fog color by construction. In loadpalette(), reject a PALETTE.DAT with only one shade level.