EDuke32 Changelog Archivio non ufficiale

Build 4407

30 marzo 2014 · 5 commit di 1 autore · SVN

Build per mese 110 build

File di log originale · 20140330-4407.txt
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r4407 | helixhorned | 2014-03-30 06:53:09 -0700 (Sun, 30 Mar 2014) | 6 lines

Amend r4394: don't use full brightness (glColor() factor 1) with hightiles.

This is done by factoring out some polymer.c:polymer_getbuildmaterial() code
into polymer_eligible_for_artmapping() and using that. The one in polymer.c
can still determine to not use ART mapping on some ("rare"?) occasions, so
it's not 100% in sync.
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r4406 | helixhorned | 2014-03-30 06:53:08 -0700 (Sun, 30 Mar 2014) | 5 lines

Minor Polymost code cleanup.

- factor out eligible_for_tileshades()
- remove some rendmode 1 code
- move some auto vars further down
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r4405 | helixhorned | 2014-03-30 06:53:06 -0700 (Sun, 30 Mar 2014) | 1 line

checkdefs.sh: for DEFs, also handle 'include ...', use 'find -L' (follow symlinks).
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r4404 | helixhorned | 2014-03-30 06:53:05 -0700 (Sun, 30 Mar 2014) | 4 lines

Lunatic: add some shade/vis debugging functions.

engine.lua: linearizeBasePal(), mapster32 only
test/shadexfog.lua: create_depth_shtab(), create_vismarker_shtab()
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r4403 | helixhorned | 2014-03-30 06:53:03 -0700 (Sun, 30 Mar 2014) | 1 line

With r_usenewshade 3, do apply starting fog dist. eqn. for negative shade.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Engine

Amend r4394: don't use full brightness (glColor() factor 1) with hightiles.

Philipp Kutin (Helixhorned) 30 mar 2014, 06:53 UTC−7 r4407

This is done by factoring out some polymer.c:polymer_getbuildmaterial() code into polymer_eligible_for_artmapping() and using that. The one in polymer.c can still determine to not use ART mapping on some ("rare"?) occasions, so it's not 100% in sync.

Engine

Minor Polymost code cleanup.

Philipp Kutin (Helixhorned) 30 mar 2014, 06:53 UTC−7 r4406

- factor out eligible_for_tileshades() - remove some rendmode 1 code - move some auto vars further down

Lunatic Engine

add some shade/vis debugging functions.

Philipp Kutin (Helixhorned) 30 mar 2014, 06:53 UTC−7 r4404

engine.lua: linearizeBasePal(), mapster32 only test/shadexfog.lua: create_depth_shtab(), create_vismarker_shtab()