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Build 4392

23 March 2014 · 1 commit by 1 author · SVN

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Original log file · 20140323-4392.txt
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r4392 | helixhorned | 2014-03-23 07:29:09 -0700 (Sun, 23 Mar 2014) | 4 lines

Factor out approaching val. to target val by half-difference steps into logapproach().

Fix a case in G_MovePlayers(), where the player sprite's shade is approached
toward the ceiling/floor's shade. Before, it could stop at one above or below!
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
FixEngine

Factor out approaching val. to target val by half-difference steps into logapproach().

Philipp Kutin (Helixhorned) 23 Mar 2014, 07:29 UTC−7 r4392

Fix a case in G_MovePlayers(), where the player sprite's shade is approached toward the ceiling/floor's shade. Before, it could stop at one above or below!