EDuke32 Changelog Unofficial archive

Build 4338

19 February 2014 · 2 commits by 1 author · SVN

Builds by month 136 builds

  1. Jan

  2. Feb

  3. Mar

  4. Apr

  5. May

  6. Jun

  7. Jul

  8. Aug

  9. Sep

  10. Oct

  11. Nov

  12. Dec

Original log file · 20140219-4338.txt
------------------------------------------------------------------------
r4338 | helixhorned | 2014-02-19 11:47:28 -0800 (Wed, 19 Feb 2014) | 3 lines

engine.c: always setup blending table whenever drawing translucent objects.

BUILD_LUNATIC.
------------------------------------------------------------------------
r4337 | helixhorned | 2014-02-19 11:47:25 -0800 (Wed, 19 Feb 2014) | 7 lines

Lunatic: engine.setupDebugBasePal(), auto-detect 2nd+ shadexfog.translate().

engine.setupDebugBasePal() set up the water base palette such each of the first
15 "ramps" of 16 consecutive colors has a single, "representative" color. For
example, color indices 0-15 and black, 16-31 are dark gray.
In shadexfog.lua, list remappings from LOOKUP.DAT that are expressible as
remappings of 16-tuples.
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Lunatic Engine

engine.setupDebugBasePal(), auto-detect 2nd+ shadexfog.translate().

Philipp Kutin (Helixhorned) 19 Feb 2014, 11:47 UTC−8 r4337

engine.setupDebugBasePal() set up the water base palette such each of the first 15 "ramps" of 16 consecutive colors has a single, "representative" color. For example, color indices 0-15 and black, 16-31 are dark gray. In shadexfog.lua, list remappings from LOOKUP.DAT that are expressible as remappings of 16-tuples.