EDuke32 Changelog Archivio non ufficiale

Build 4338

19 febbraio 2014 · 2 commit di 1 autore · SVN

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File di log originale · 20140219-4338.txt
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r4338 | helixhorned | 2014-02-19 11:47:28 -0800 (Wed, 19 Feb 2014) | 3 lines

engine.c: always setup blending table whenever drawing translucent objects.

BUILD_LUNATIC.
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r4337 | helixhorned | 2014-02-19 11:47:25 -0800 (Wed, 19 Feb 2014) | 7 lines

Lunatic: engine.setupDebugBasePal(), auto-detect 2nd+ shadexfog.translate().

engine.setupDebugBasePal() set up the water base palette such each of the first
15 "ramps" of 16 consecutive colors has a single, "representative" color. For
example, color indices 0-15 and black, 16-31 are dark gray.
In shadexfog.lua, list remappings from LOOKUP.DAT that are expressible as
remappings of 16-tuples.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Lunatic Engine

engine.setupDebugBasePal(), auto-detect 2nd+ shadexfog.translate().

Philipp Kutin (Helixhorned) 19 feb 2014, 11:47 UTC−8 r4337

engine.setupDebugBasePal() set up the water base palette such each of the first 15 "ramps" of 16 consecutive colors has a single, "representative" color. For example, color indices 0-15 and black, 16-31 are dark gray. In shadexfog.lua, list remappings from LOOKUP.DAT that are expressible as remappings of 16-tuples.