File di log originale · 20140127-4274.txt
------------------------------------------------------------------------
r4274 | hendricks266 | 2014-01-27 02:31:39 -0800 (Mon, 27 Jan 2014) | 1 line
Print "32-bit"/"64-bit" along with the version number in the log.
------------------------------------------------------------------------
r4273 | hendricks266 | 2014-01-27 02:31:20 -0800 (Mon, 27 Jan 2014) | 1 line
Remove "-fpermissive" from C++ builds because we don't need it.
------------------------------------------------------------------------
r4272 | hendricks266 | 2014-01-27 02:31:08 -0800 (Mon, 27 Jan 2014) | 1 line
MapArt: gltexinvalidatetype(INVALIDATE_ART) so that loading or unloading an ART set will take effect when using the OpenGL renderers.
------------------------------------------------------------------------
r4271 | hendricks266 | 2014-01-27 02:30:54 -0800 (Mon, 27 Jan 2014) | 1 line
SDL2: Don't use SDL_Renderer if it is a software fallback, because that would only waste memory and speed.
------------------------------------------------------------------------
r4270 | hendricks266 | 2014-01-27 02:30:39 -0800 (Mon, 27 Jan 2014) | 1 line
SDL2: Eliminate a memory leak when changing resolutions with SDL_Renderer 8-bit mode.
------------------------------------------------------------------------
r4269 | hendricks266 | 2014-01-27 02:30:25 -0800 (Mon, 27 Jan 2014) | 1 line
SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Print "32-bit"/"64-bit" along with the version number in the log.
Remove "-fpermissive" from C++ builds because we don't need it.
gltexinvalidatetype(INVALIDATE_ART) so that loading or unloading an ART set will take effect when using the OpenGL renderers.
Don't use SDL_Renderer if it is a software fallback, because that would only waste memory and speed.
Eliminate a memory leak when changing resolutions with SDL_Renderer 8-bit mode.
Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".