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Build 4268

27 January 2014 · 2 commits by 1 author · SVN

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Original log file · 20140127-4268.txt
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r4268 | hendricks266 | 2014-01-27 02:30:00 -0800 (Mon, 27 Jan 2014) | 5 lines

audiolib: Introduce support for PlayStation CD-XA audio, a simple ADPCM format.

It's functional, but due to the odd 37.8 KHz nature of the format, I will need to add a resampler to the audiolib to prevent the aliasing artifacts that occur at present. I also hear clicks/pops every so often, but I do not know if a resampler would fix these as well or if they are a separate problem.

Note that you cannot directly use the four XA files on the Total Meltdown disc because they each contain eight songs. They would need to be split using a utility I wrote that is outside the scope of this SVN.
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r4267 | hendricks266 | 2014-01-27 02:29:29 -0800 (Mon, 27 Jan 2014) | 3 lines

MapArt: Fix a harmless C++ warning. (malloc casting, for those interested)

EDuke32 has me so accustomed to straight C... using a template and pass-by-reference makes my day.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Audiolib Fix

Introduce support for PlayStation CD-XA audio, a simple ADPCM format.

Evan Ramos (Hendricks266) 27 Jan 2014, 02:30 UTC−8 r4268

It's functional, but due to the odd 37.8 KHz nature of the format, I will need to add a resampler to the audiolib to prevent the aliasing artifacts that occur at present. I also hear clicks/pops every so often, but I do not know if a resampler would fix these as well or if they are a separate problem. Note that you cannot directly use the four XA files on the Total Meltdown disc because they each contain eight songs. They would need to be split using a utility I wrote that is outside the scope of this SVN.

MapArt Fix

Fix a harmless C++ warning. (malloc casting, for those interested)

Evan Ramos (Hendricks266) 27 Jan 2014, 02:29 UTC−8 r4267

EDuke32 has me so accustomed to straight C... using a template and pass-by-reference makes my day.