EDuke32 Changelog Archivio non ufficiale

Build 4266

24 gennaio 2014 · 6 commit di 1 autore · SVN

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File di log originale · 20140124-4266.txt
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r4266 | helixhorned | 2014-01-24 13:39:04 -0800 (Fri, 24 Jan 2014) | 4 lines

LunaCON: add codegen option -fbad-getactorvar-use-pli for C-CON compatibility.

Also, improve -Wnumber-conversion warning by printing the resulting number.
BUILD_LUNATIC.
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r4265 | helixhorned | 2014-01-24 13:39:03 -0800 (Fri, 24 Jan 2014) | 4 lines

Mapster32: make wall texture alignment [.]/[,] work with bottom-swapped walls.

In simple cases, it should be added. Combinations of alignment across TROR
boundaries and bottom-swapping will probably not work right.
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r4264 | helixhorned | 2014-01-24 13:39:02 -0800 (Fri, 24 Jan 2014) | 5 lines

Improve determination of when a sprite should be drawn before a masked wall.

Concretely, in the "behind, outside" case, draw the sprite early if any of its
2 or 4 corner points are behind the masked wall, and inside the cone or on the
other outside.
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r4263 | helixhorned | 2014-01-24 13:38:59 -0800 (Fri, 24 Jan 2014) | 1 line

jaudiolib: don't attempt audio format auto-detection for less than 12 bytes.
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r4262 | helixhorned | 2014-01-19 12:17:25 -0800 (Sun, 19 Jan 2014) | 1 line

Lunatic: document engine.*shadetab() functions. DONT_BUILD.
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r4261 | helixhorned | 2014-01-19 12:17:14 -0800 (Sun, 19 Jan 2014) | 1 line

Classic: in debugging builds, add cvar debug_maskdrawmode.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Lunatic CON

add codegen option -fbad-getactorvar-use-pli for C-CON compatibility.

Philipp Kutin (Helixhorned) 24 gen 2014, 13:39 UTC−8 r4266

Also, improve -Wnumber-conversion warning by printing the resulting number. BUILD_LUNATIC.

Mapster32 Engine

make wall texture alignment [.]/[,] work with bottom-swapped walls.

Philipp Kutin (Helixhorned) 24 gen 2014, 13:39 UTC−8 r4265

In simple cases, it should be added. Combinations of alignment across TROR boundaries and bottom-swapping will probably not work right.

Engine

Improve determination of when a sprite should be drawn before a masked wall.

Philipp Kutin (Helixhorned) 24 gen 2014, 13:39 UTC−8 r4264

Concretely, in the "behind, outside" case, draw the sprite early if any of its 2 or 4 corner points are behind the masked wall, and inside the cone or on the other outside.