EDuke32 Changelog Archivio non ufficiale

Build 4254

12 gennaio 2014 · 5 commit di 1 autore · SVN

Build per mese 318 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20140112-4254.txt
------------------------------------------------------------------------
r4254 | hendricks266 | 2014-01-12 06:06:15 -0800 (Sun, 12 Jan 2014) | 1 line

Fix the startup window freeze under SDL2+Windows when a Yes/No box was supposed to be displayed.
------------------------------------------------------------------------
r4253 | hendricks266 | 2014-01-12 06:05:56 -0800 (Sun, 12 Jan 2014) | 1 line

SDL2: Reintroduce SDL_Renderer for the classic renderer so that the Steam Overlay can function with it.
------------------------------------------------------------------------
r4252 | hendricks266 | 2014-01-12 06:05:39 -0800 (Sun, 12 Jan 2014) | 3 lines

Fix a case where the bonus screen would immediately end with an input press because all code between iterations of the bonus screen would execute in less than 1/120th of a second, not leaving any time for totalclock to increment.

EDuke32. Where our code runs so fast, it breaks old code.
------------------------------------------------------------------------
r4251 | hendricks266 | 2014-01-12 06:05:23 -0800 (Sun, 12 Jan 2014) | 1 line

Fix the display of the multiplayer results screen.
------------------------------------------------------------------------
r4250 | hendricks266 | 2014-01-12 06:05:07 -0800 (Sun, 12 Jan 2014) | 1 line

Run Net_SendClientInfo() after game state creation to properly set up the player's user_name.
------------------------------------------------------------------------
See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.
Fix

Fix the startup window freeze under SDL2+Windows when a Yes/No box was supposed to be displayed.

Evan Ramos (Hendricks266) 12 gen 2014, 06:06 UTC−8 r4254
Fix

Fix a case where the bonus screen would immediately end with an input press because all code between iterations of the bonus screen would execute in less than 1/120th of a second, not leaving any time for totalclock to increment.

Evan Ramos (Hendricks266) 12 gen 2014, 06:05 UTC−8 r4252

EDuke32. Where our code runs so fast, it breaks old code.