EDuke32 Changelog Archivio non ufficiale

Build 4176

22 novembre 2013 · 7 commit di 1 autore · SVN

Build per mese 47 build

File di log originale · 20131122-4176.txt
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r4176 | helixhorned | 2013-11-22 11:26:54 -0800 (Fri, 22 Nov 2013) | 4 lines

In fullscreen_tint_gl() disable GL_FOG, preventing nasty flickering.

Which was especially noticeable in the Lunatic build. Also, use
glPushAttrib/glPopAttrib there.
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r4175 | helixhorned | 2013-11-22 11:26:52 -0800 (Fri, 22 Nov 2013) | 1 line

Give rotatesprite 'orientation' bits enum names, too.
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r4174 | helixhorned | 2013-11-22 11:26:50 -0800 (Fri, 22 Nov 2013) | 1 line

Use named enum constants for the HUD flags instead of literal numbers.
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r4173 | helixhorned | 2013-11-22 11:26:48 -0800 (Fri, 22 Nov 2013) | 1 line

Polymodes: bump the allowed range for 'r_pr_hudangadd' to [-1024 .. 1024].
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r4172 | helixhorned | 2013-11-22 11:26:46 -0800 (Fri, 22 Nov 2013) | 5 lines

Polymost: handle HUD model 'fov' DEF token.

This "simply" requires an appropriate factor in the projection matrix.
Also, get rid of a special-case factor for >=1.6 aspects (making HUD models
wider then, I think).
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r4171 | helixhorned | 2013-11-22 11:26:44 -0800 (Fri, 22 Nov 2013) | 1 line

A couple of trivial changes.
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r4170 | helixhorned | 2013-11-22 11:26:21 -0800 (Fri, 22 Nov 2013) | 8 lines

Classic: implement horiz. tex panning for sprites (spriteext[].xpanning).

Known as getactor/sprite[].xpanning from CON, values are 0-255. It should be
assumed that this is only valid for wall-aligned sprites (currently, face
sprites also pan).

A test is provided in lunatic/test/animatesprites.con. It should be run in E1L2
and only with the Lunatic build.
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See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.

In fullscreen_tint_gl() disable GL_FOG, preventing nasty flickering.

Philipp Kutin (Helixhorned) 22 nov 2013, 11:26 UTC−8 r4176

Which was especially noticeable in the Lunatic build. Also, use glPushAttrib/glPopAttrib there.

Polymost Engine

handle HUD model 'fov' DEF token.

Philipp Kutin (Helixhorned) 22 nov 2013, 11:26 UTC−8 r4172

This "simply" requires an appropriate factor in the projection matrix. Also, get rid of a special-case factor for >=1.6 aspects (making HUD models wider then, I think).

Classic EngineCON

implement horiz. tex panning for sprites (spriteext[].xpanning).

Philipp Kutin (Helixhorned) 22 nov 2013, 11:26 UTC−8 r4170

Known as getactor/sprite[].xpanning from CON, values are 0-255. It should be assumed that this is only valid for wall-aligned sprites (currently, face sprites also pan). A test is provided in lunatic/test/animatesprites.con. It should be run in E1L2 and only with the Lunatic build.