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Build 4074

6 October 2013 · 5 commits by 2 authors · SVN

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Original log file · 20131006-4074.txt
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r4074 | hendricks266 | 2013-10-06 00:49:53 -0700 (Sun, 06 Oct 2013) | 3 lines

Improve SDL2 support as much as I can, for now. The game compiles, links, and starts, but all three renderers either don't display correctly or crash.

To build with SDL2: make RENDERTYPE=SDL SDL_TARGET=2
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r4073 | hendricks266 | 2013-10-06 00:49:26 -0700 (Sun, 06 Oct 2013) | 1 line

Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c.
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r4072 | hendricks266 | 2013-10-06 00:49:10 -0700 (Sun, 06 Oct 2013) | 3 lines

Fix building of astub.c with MinGW 4.8.

We have to work around namespace pollution in <sys/stat.h>.
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r4071 | helixhorned | 2013-09-22 05:42:06 -0700 (Sun, 22 Sep 2013) | 1 line

Lunatic: rename hitdata_t member 'sect' to 'sector' for consistency. DONT_BUILD.
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r4070 | helixhorned | 2013-09-22 05:42:00 -0700 (Sun, 22 Sep 2013) | 1 line

Lunatic: document xmath.kangvec() and hitscan().
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Fix

Improve SDL2 support as much as I can, for now. The game compiles, links, and starts, but all three renderers either don't display correctly or crash.

Evan Ramos (Hendricks266) 6 Oct 2013, 00:49 UTC−7 r4074

To build with SDL2: make RENDERTYPE=SDL SDL_TARGET=2

Fix

Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c.

Evan Ramos (Hendricks266) 6 Oct 2013, 00:49 UTC−7 r4073
Fix

Fix building of astub.c with MinGW 4.8.

Evan Ramos (Hendricks266) 6 Oct 2013, 00:49 UTC−7 r4072

We have to work around namespace pollution in <sys/stat.h>.