EDuke32 Changelog Archivio non ufficiale

Build 3893

20 giugno 2013 · 5 commit di 1 autore · SVN

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File di log originale · 20130620-3893.txt
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r3893 | helixhorned | 2013-06-20 11:31:50 -0700 (Thu, 20 Jun 2013) | 4 lines

Lunatic: player method fadecol(), an improved palfrom.

Also, an external 'minitext' with optional shade and pal. args and
documentation for ps:padecol().
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r3892 | helixhorned | 2013-06-20 11:31:48 -0700 (Thu, 20 Jun 2013) | 4 lines

Don't register "savestate" and "restorestate" OSD commands even in debug builds.

They don't get registered on Windows for some reason, and mapstate debugging is
best carried out using scripting code, anyway.
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r3891 | helixhorned | 2013-06-20 11:31:47 -0700 (Thu, 20 Jun 2013) | 4 lines

Lunatic: major overhaul of gamevar serialization for savegames.

- Handle local gamevars.
- Restore gamevars from require('end_gamevars').
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r3890 | helixhorned | 2013-06-20 11:31:45 -0700 (Thu, 20 Jun 2013) | 1 line

Lunatic 'geom': retire tovec2 and tovec3, make vec2 and vec3 accept cdata, too.
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r3889 | helixhorned | 2013-06-20 11:31:42 -0700 (Thu, 20 Jun 2013) | 1 line

Lunatic: fix random angle movflag, Windows build; write more documentation.
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player method fadecol(), an improved palfrom.

Philipp Kutin (Helixhorned) 20 giu 2013, 11:31 UTC−7 r3893

Also, an external 'minitext' with optional shade and pal. args and documentation for ps:padecol().

Don't register "savestate" and "restorestate" OSD commands even in debug builds.

Philipp Kutin (Helixhorned) 20 giu 2013, 11:31 UTC−7 r3892

They don't get registered on Windows for some reason, and mapstate debugging is best carried out using scripting code, anyway.

Lunatic CON

major overhaul of gamevar serialization for savegames.

Philipp Kutin (Helixhorned) 20 giu 2013, 11:31 UTC−7 r3891

- Handle local gamevars. - Restore gamevars from require('end_gamevars').