EDuke32 Changelog Unofficial archive

Build 3883

13 June 2013 · 8 commits by 1 author · SVN

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Original log file · 20130613-3883.txt
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r3883 | helixhorned | 2013-06-13 10:11:09 -0700 (Thu, 13 Jun 2013) | 1 line

Lunatic savegames: store g_playerWeapon[][], fix 'require' with submodules.
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r3882 | helixhorned | 2013-06-13 10:11:07 -0700 (Thu, 13 Jun 2013) | 1 line

LunaCON: check reserved bits for sound and ai movement flags.
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r3881 | helixhorned | 2013-06-13 10:11:06 -0700 (Thu, 13 Jun 2013) | 1 line

LunaCON: make mail, money, paper be affected by tile remapping, fix one printf.
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r3880 | helixhorned | 2013-06-13 10:11:04 -0700 (Thu, 13 Jun 2013) | 4 lines

cache1d.c: cover up preceding assertion failure by bumping size of lzwrawbuf[].

It's hard to call this a fix, since ideally, buffer sizes like these would be
only as large as needed in the worst case.
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r3879 | helixhorned | 2013-06-13 10:11:02 -0700 (Thu, 13 Jun 2013) | 4 lines

cache1d.c: prettify compression functions, add one currently failing assertion.

See
http://forums.duke4.net/topic/6526-eduke32-crashing-when-loading-a-dukeplus-map-save
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r3878 | helixhorned | 2013-06-13 10:11:00 -0700 (Thu, 13 Jun 2013) | 5 lines

engine: remove preceding assertion failure, continue loop then instead.

Interestingly, that test case then appears to be drawn fully. Heh.
Also, move one clamp from r1874 one up in the data flow chain.
Doesn't seem to break textured overhead map view with Last Pissed Time.
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r3877 | helixhorned | 2013-06-13 10:10:59 -0700 (Thu, 13 Jun 2013) | 4 lines

engine: make fillpolygon() more readable with the usual code transformations.

Also add an assertion that currently sometimes fails when zooming in too much
in Mapster32 textured 2D mode. Example: DNF's LADYKILLR.MAP at (46000,-14000).
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r3876 | helixhorned | 2013-06-13 10:10:56 -0700 (Thu, 13 Jun 2013) | 1 line

Mapster32: fix construction of *_crash.map file name in crash handler.
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Fix

cache1d.c: cover up preceding assertion failure by bumping size of lzwrawbuf[].

Philipp Kutin (Helixhorned) 13 Jun 2013, 10:11 UTC−7 r3880

It's hard to call this a fix, since ideally, buffer sizes like these would be only as large as needed in the worst case.

Engine Engine

remove preceding assertion failure, continue loop then instead.

Philipp Kutin (Helixhorned) 13 Jun 2013, 10:11 UTC−7 r3878

Interestingly, that test case then appears to be drawn fully. Heh. Also, move one clamp from r1874 one up in the data flow chain. Doesn't seem to break textured overhead map view with Last Pissed Time.

Engine Engine

make fillpolygon() more readable with the usual code transformations.

Philipp Kutin (Helixhorned) 13 Jun 2013, 10:10 UTC−7 r3877

Also add an assertion that currently sometimes fails when zooming in too much in Mapster32 textured 2D mode. Example: DNF's LADYKILLR.MAP at (46000,-14000).