EDuke32 Changelog Unofficial archive

Build 3839

1 June 2013 · 6 commits by 1 author · SVN

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Original log file · 20130601-3839.txt
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r3839 | hendricks266 | 2013-05-31 23:57:00 -0700 (Fri, 31 May 2013) | 1 line

Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
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r3838 | hendricks266 | 2013-05-31 23:56:28 -0700 (Fri, 31 May 2013) | 1 line

Make improvements utilizing G_ScreenText().
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r3837 | hendricks266 | 2013-05-31 23:56:13 -0700 (Fri, 31 May 2013) | 1 line

For all HUD and text shadows that use pal 4, also use shade 127.
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r3836 | hendricks266 | 2013-05-31 23:56:00 -0700 (Fri, 31 May 2013) | 4 lines

Text wrapper conversion.
G_PrintGameText(), minitext_(), G_DrawTXDigiNumZ(), and menutext_() now wrap G_ScreenText().
G_GameTextLen() now wraps G_ScreenTextSize().
G_DrawDigiNum_() now wraps G_DrawTXDigiNumZ().
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r3835 | hendricks266 | 2013-05-31 23:55:46 -0700 (Fri, 31 May 2013) | 3 lines

Prettify the DEF progress meter by relocating '\n' en masse.

It should be transparent even with the meter disabled.
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r3834 | hendricks266 | 2013-05-31 23:55:30 -0700 (Fri, 31 May 2013) | 1 line

Dynamicsoundremap.
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Text wrapper conversion.

Evan Ramos (Hendricks266) 31 May 2013, 23:56 UTC−7 r3836

G_PrintGameText(), minitext_(), G_DrawTXDigiNumZ(), and menutext_() now wrap G_ScreenText(). G_GameTextLen() now wraps G_ScreenTextSize(). G_DrawDigiNum_() now wraps G_DrawTXDigiNumZ().

Prettify the DEF progress meter by relocating '\n' en masse.

Evan Ramos (Hendricks266) 31 May 2013, 23:55 UTC−7 r3835

It should be transparent even with the meter disabled.