EDuke32 Changelog Archivio non ufficiale

Build 3830

30 maggio 2013 · 6 commit di 1 autore · SVN

Build per mese 16 build

File di log originale · 20130530-3830.txt
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r3830 | helixhorned | 2013-05-30 11:10:59 -0700 (Thu, 30 May 2013) | 3 lines

Lunatic: also reset per-actor gamevars from spawns originating from C.

Take care not to do it twice. Still untested though.
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r3829 | helixhorned | 2013-05-30 11:10:54 -0700 (Thu, 30 May 2013) | 5 lines

Lunatic: split 'replace' option for actor chaining flags into soft/hard.

Hard replacement reassigns the tile flags, while soft replacement bitwise
ORs them, as in CON (since some flags might already have been set using
commands like spritenoshade).
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r3828 | helixhorned | 2013-05-30 11:10:52 -0700 (Thu, 30 May 2013) | 1 line

Lunatic: reset per-actor gamevars on actor spawn, untested.
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r3827 | helixhorned | 2013-05-30 11:10:50 -0700 (Thu, 30 May 2013) | 6 lines

Compile DEF progress meter only on Windows or if having the startup window.

The latter checked with #defined HAVE_GTK2, which is probably not correct
for every platform.
In builds without a startup window, the periods get mingled with stdout
output otherwise.
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r3826 | helixhorned | 2013-05-30 11:10:49 -0700 (Thu, 30 May 2013) | 4 lines

LunaCON: implement 'definegametype', allow writing userdef.level_number.

Also, allow (implicit) actor index -1 to 'sound' like in C-CON and fix
MULTIMODE gamevar definition (was 0, not 1).
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r3825 | helixhorned | 2013-05-30 11:10:45 -0700 (Thu, 30 May 2013) | 5 lines

Mapster32: allow setting first walls of TROR sectors independently.

In 3D mode, Alt+F now only attempts to set the first wall of the aimed at
wall, not collecting upper/lower neighbors. For this, press Shift+Alt+F.
In 2D mode, they are always collected.
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Lunatic CON

split 'replace' option for actor chaining flags into soft/hard.

Philipp Kutin (Helixhorned) 30 mag 2013, 11:10 UTC−7 r3829

Hard replacement reassigns the tile flags, while soft replacement bitwise ORs them, as in CON (since some flags might already have been set using commands like spritenoshade).

Compile DEF progress meter only on Windows or if having the startup window.

Philipp Kutin (Helixhorned) 30 mag 2013, 11:10 UTC−7 r3827

The latter checked with #defined HAVE_GTK2, which is probably not correct for every platform. In builds without a startup window, the periods get mingled with stdout output otherwise.

Lunatic FixCON

implement 'definegametype', allow writing userdef.level_number.

Philipp Kutin (Helixhorned) 30 mag 2013, 11:10 UTC−7 r3826

Also, allow (implicit) actor index -1 to 'sound' like in C-CON and fix MULTIMODE gamevar definition (was 0, not 1).

Mapster32 Engine

allow setting first walls of TROR sectors independently.

Philipp Kutin (Helixhorned) 30 mag 2013, 11:10 UTC−7 r3825

In 3D mode, Alt+F now only attempts to set the first wall of the aimed at wall, not collecting upper/lower neighbors. For this, press Shift+Alt+F. In 2D mode, they are always collected.