EDuke32 Changelog Archivio non ufficiale

Build 3768

14 maggio 2013 · 4 commit di 1 autore · SVN

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File di log originale · 20130514-3768.txt
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r3768 | terminx | 2013-05-14 19:21:05 -0700 (Tue, 14 May 2013) | 1 line

Fix a warning and uncomment something I accidentally left commented during testing
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r3767 | terminx | 2013-05-14 19:20:49 -0700 (Tue, 14 May 2013) | 1 line

Make the menus look the same in all rendering modes, because the LOADSCREEN tile looks like shit when any kind of palette-based shading is involved. So, now everyone gets the ugly metal looking MENUSCREEN.
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r3766 | terminx | 2013-05-14 19:20:35 -0700 (Tue, 14 May 2013) | 1 line

Properly handle shading models with traditional fog when r_usetileshades is also enabled.
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r3765 | terminx | 2013-05-14 19:20:08 -0700 (Tue, 14 May 2013) | 1 line

Rename gltexinvalidateall to gltexinvalidatetype and add an enum for the two currently accepted values, INVALIDATE_ALL and INVALIDATE_ART
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Engine

Make the menus look the same in all rendering modes, because the LOADSCREEN tile looks like shit when any kind of palette-based shading is involved. So, now everyone gets the ugly metal looking MENUSCREEN.

Richard Gobeille (TerminX) 14 mag 2013, 19:20 UTC−7 r3767

Rename gltexinvalidateall to gltexinvalidatetype and add an enum for the two currently accepted values, INVALIDATE_ALL and INVALIDATE_ART

Richard Gobeille (TerminX) 14 mag 2013, 19:20 UTC−7 r3765