EDuke32 Changelog Archivio non ufficiale

Build 3580

18 marzo 2013 · 5 commit di 1 autore · SVN

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File di log originale · 20130318-3580.txt
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r3580 | hendricks266 | 2013-03-18 23:23:38 -0700 (Mon, 18 Mar 2013) | 3 lines

Process ART animations on tspr->picnum early in all three renderers.

This enables ART animations to take effect on voxels in classic, voxels and models in Polymost, and models in Polymer.
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r3579 | hendricks266 | 2013-03-18 23:23:12 -0700 (Mon, 18 Mar 2013) | 1 line

Save the configuration files whenever a savegame is made.
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r3578 | hendricks266 | 2013-03-18 23:22:52 -0700 (Mon, 18 Mar 2013) | 3 lines

Prevent the middle chaingun muzzleflash from animating its position when the player is frozen.

The unmodified behavior is completely wrong and I don't see how any mod could ever use it.
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r3577 | hendricks266 | 2013-03-18 23:22:33 -0700 (Mon, 18 Mar 2013) | 3 lines

weapons.con.sample: Fix three C to CON porting bugs. Thanks to Fox for the reports.

(Modders who used an older version: Take a look at the SVN diff, the fixes can easily be applied by hand.)
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r3576 | hendricks266 | 2013-03-18 23:22:08 -0700 (Mon, 18 Mar 2013) | 1 line

Add to r3544.
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Engine

Process ART animations on tspr->picnum early in all three renderers.

Evan Ramos (Hendricks266) 18 mar 2013, 23:23 UTC−7 r3580

This enables ART animations to take effect on voxels in classic, voxels and models in Polymost, and models in Polymer.

Fix

Prevent the middle chaingun muzzleflash from animating its position when the player is frozen.

Evan Ramos (Hendricks266) 18 mar 2013, 23:22 UTC−7 r3578

The unmodified behavior is completely wrong and I don't see how any mod could ever use it.

FixCON

weapons.con.sample: Fix three C to CON porting bugs. Thanks to Fox for the reports.

Evan Ramos (Hendricks266) 18 mar 2013, 23:22 UTC−7 r3577

(Modders who used an older version: Take a look at the SVN diff, the fixes can easily be applied by hand.)