EDuke32 Changelog Archivio non ufficiale

Build 3509

19 febbraio 2013 · 1 commit di 1 autore · SVN

Build per mese 16 build

File di log originale · 20130219-3509.txt
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r3509 | helixhorned | 2013-02-19 12:35:14 -0800 (Tue, 19 Feb 2013) | 9 lines

Mapster32: add "movement by one" debugging functionality via a.m32.

If m32script gamevar "move_by_one" is nonzero, the some keys move the
"player arrow" by increments of 1:
- Without SHIFT: LEFT/RIGHT absolute x, DOWN/UP absolute y, A/Z absolute z.
- With SHIFT: DOWN/UP (unbounded!) horiz, LEFT/RIGHT angle.

This can be useful to debug renderer bugs that show a high sensitivity to the
exact location ("are transient in space").
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Mapster32 FixEngineCON

add "movement by one" debugging functionality via a.m32.

Philipp Kutin (Helixhorned) 19 feb 2013, 12:35 UTC−8 r3509

If m32script gamevar "move_by_one" is nonzero, the some keys move the "player arrow" by increments of 1: - Without SHIFT: LEFT/RIGHT absolute x, DOWN/UP absolute y, A/Z absolute z. - With SHIFT: DOWN/UP (unbounded!) horiz, LEFT/RIGHT angle. This can be useful to debug renderer bugs that show a high sensitivity to the exact location ("are transient in space").