EDuke32 Changelog Archivio non ufficiale

Build 3477

10 febbraio 2013 · 10 commit di 1 autore · SVN

Build per mese 47 build

File di log originale · 20130210-3477.txt
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r3477 | helixhorned | 2013-02-10 08:24:44 -0800 (Sun, 10 Feb 2013) | 1 line

Lunatic: input access.
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r3476 | helixhorned | 2013-02-10 08:24:38 -0800 (Sun, 10 Feb 2013) | 1 line

Factor out player[].* allocation into G_MaybeAllocPlayer(), rename 2 functions.
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r3475 | helixhorned | 2013-02-10 08:24:32 -0800 (Sun, 10 Feb 2013) | 1 line

Lunatic: sprite.change{sect,stat}, access to more members, member read test.
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r3474 | helixhorned | 2013-02-10 08:24:27 -0800 (Sun, 10 Feb 2013) | 5 lines

engine.c: in changesprite{sect,stat}, swap second and third early-out tests.

That is, first check if the sprite is in the game world and then if it
already has the desired sector or status number. This doesn't change anything
in our codebase, since the return values of these functions are never examined.
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r3473 | helixhorned | 2013-02-10 08:24:20 -0800 (Sun, 10 Feb 2013) | 1 line

Lunatic translator: userdef access.
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r3472 | helixhorned | 2013-02-10 08:24:15 -0800 (Sun, 10 Feb 2013) | 1 line

Engine cleanup continued, no functional changes.
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r3471 | helixhorned | 2013-02-10 08:24:11 -0800 (Sun, 10 Feb 2013) | 1 line

engine/Polymer: factor out setting {cos,sin}*globalang into set_globalang().
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r3470 | helixhorned | 2013-02-10 08:24:04 -0800 (Sun, 10 Feb 2013) | 4 lines

engine.c: clean up drawsprite()

The usual: declare locals more tightly, const-qualify them where it helps
readability, remove dead code...
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r3469 | helixhorned | 2013-02-10 08:23:59 -0800 (Sun, 10 Feb 2013) | 1 line

Lunatic: [gs]et{player,actor}var, access to protected projectile members.
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r3468 | helixhorned | 2013-02-10 08:23:54 -0800 (Sun, 10 Feb 2013) | 1 line

Lunatic: working tsprite methods, static members, struct array timing test.
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Engine

engine.c: in changesprite{sect,stat}, swap second and third early-out tests.

Philipp Kutin (Helixhorned) 10 feb 2013, 08:24 UTC−8 r3474

That is, first check if the sprite is in the game world and then if it already has the desired sector or status number. This doesn't change anything in our codebase, since the return values of these functions are never examined.

Engine

engine.c: clean up drawsprite()

Philipp Kutin (Helixhorned) 10 feb 2013, 08:24 UTC−8 r3470

The usual: declare locals more tightly, const-qualify them where it helps readability, remove dead code...