EDuke32 Changelog Unofficial archive

Build 3428

23 January 2013 · 5 commits by 1 author · SVN

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Original log file · 20130123-3428.txt
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r3428 | helixhorned | 2013-01-23 11:36:52 -0800 (Wed, 23 Jan 2013) | 1 line

game.c: replace one missed instance of inline code with calc_smoothratio().
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r3427 | helixhorned | 2013-01-23 11:36:48 -0800 (Wed, 23 Jan 2013) | 1 line

Lunatic: sync with preceding change, fix r3419.
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r3426 | helixhorned | 2013-01-23 11:36:44 -0800 (Wed, 23 Jan 2013) | 6 lines

Rework hardcoded BADGUY sprite flag initialization (i.e. amend r3257).

Use a new flag to mark hard-coded enemies, not SPRITE_BADGUY.
This fixes an issue where in E1L4, a pigcop would appear in the area
you have to crawl under shrunk. Thanks to LLCoolDave1 for pinpointing
the range of relevant revisions.
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r3425 | helixhorned | 2013-01-23 11:36:40 -0800 (Wed, 23 Jan 2013) | 1 line

Fix USE_OPENGL=0 build.
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r3424 | helixhorned | 2013-01-23 11:36:36 -0800 (Wed, 23 Jan 2013) | 1 line

Mapster32: fix cycling to the next link sprite with LShift+"]", tweak message.
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FixEngine

Rework hardcoded BADGUY sprite flag initialization (i.e. amend r3257).

Philipp Kutin (Helixhorned) 23 Jan 2013, 11:36 UTC−8 r3426

Use a new flag to mark hard-coded enemies, not SPRITE_BADGUY. This fixes an issue where in E1L4, a pigcop would appear in the area you have to crawl under shrunk. Thanks to LLCoolDave1 for pinpointing the range of relevant revisions.