EDuke32 Changelog Archivio non ufficiale

Build 3428

23 gennaio 2013 · 5 commit di 1 autore · SVN

Build per mese 276 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20130123-3428.txt
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r3428 | helixhorned | 2013-01-23 11:36:52 -0800 (Wed, 23 Jan 2013) | 1 line

game.c: replace one missed instance of inline code with calc_smoothratio().
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r3427 | helixhorned | 2013-01-23 11:36:48 -0800 (Wed, 23 Jan 2013) | 1 line

Lunatic: sync with preceding change, fix r3419.
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r3426 | helixhorned | 2013-01-23 11:36:44 -0800 (Wed, 23 Jan 2013) | 6 lines

Rework hardcoded BADGUY sprite flag initialization (i.e. amend r3257).

Use a new flag to mark hard-coded enemies, not SPRITE_BADGUY.
This fixes an issue where in E1L4, a pigcop would appear in the area
you have to crawl under shrunk. Thanks to LLCoolDave1 for pinpointing
the range of relevant revisions.
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r3425 | helixhorned | 2013-01-23 11:36:40 -0800 (Wed, 23 Jan 2013) | 1 line

Fix USE_OPENGL=0 build.
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r3424 | helixhorned | 2013-01-23 11:36:36 -0800 (Wed, 23 Jan 2013) | 1 line

Mapster32: fix cycling to the next link sprite with LShift+"]", tweak message.
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FixEngine

Rework hardcoded BADGUY sprite flag initialization (i.e. amend r3257).

Philipp Kutin (Helixhorned) 23 gen 2013, 11:36 UTC−8 r3426

Use a new flag to mark hard-coded enemies, not SPRITE_BADGUY. This fixes an issue where in E1L4, a pigcop would appear in the area you have to crawl under shrunk. Thanks to LLCoolDave1 for pinpointing the range of relevant revisions.