EDuke32 Changelog Unofficial archive

Build 3393

13 January 2013 · 6 commits by 1 author · SVN

Builds by month 16 builds

Original log file · 20130113-3393.txt
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r3393 | helixhorned | 2013-01-13 08:40:36 -0800 (Sun, 13 Jan 2013) | 6 lines

Fix MUSICANDSFX ambient sounds (bit 2) playing only one instance.

This is done by introducing an additional internal bit, meaning
"play only one instance". It is set for all sounds which have bit 1
("repeat in the sound system") set at definesound time, but not those
that set bit 1 temporarily (see r3336).
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r3392 | helixhorned | 2013-01-13 08:40:32 -0800 (Sun, 13 Jan 2013) | 5 lines

Lunatic: codegen beyond milestone 1.

- weapon data
- changing ones... (locals for now)
- operators
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r3391 | helixhorned | 2013-01-13 08:40:26 -0800 (Sun, 13 Jan 2013) | 1 line

Lunatic translator: slight code reorganization to prevent too many local vars.
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r3390 | helixhorned | 2013-01-13 08:40:21 -0800 (Sun, 13 Jan 2013) | 1 line

Lunatic: begin changing ones...
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r3389 | helixhorned | 2013-01-13 08:40:14 -0800 (Sun, 13 Jan 2013) | 1 line

Mapster32: don't apply GL fogging to crosshair.
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r3388 | helixhorned | 2013-01-13 08:40:07 -0800 (Sun, 13 Jan 2013) | 1 line

Lunatic translator: handle -mx.
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Fix

Fix MUSICANDSFX ambient sounds (bit 2) playing only one instance.

Philipp Kutin (Helixhorned) 13 Jan 2013, 08:40 UTC−8 r3393

This is done by introducing an additional internal bit, meaning "play only one instance". It is set for all sounds which have bit 1 ("repeat in the sound system") set at definesound time, but not those that set bit 1 temporarily (see r3336).