EDuke32 Changelog Archivio non ufficiale

Build 3381

6 gennaio 2013 · 5 commit di 1 autore · SVN

Build per mese 62 build

File di log originale · 20130106-3381.txt
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r3381 | helixhorned | 2013-01-06 10:56:50 -0800 (Sun, 06 Jan 2013) | 1 line

Re-enable spotlights on ATI cards again because the crash from 12.8 seems gone.
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r3380 | helixhorned | 2013-01-06 10:56:45 -0800 (Sun, 06 Jan 2013) | 1 line

Lunatic: a couple of small changes.
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r3379 | helixhorned | 2013-01-06 10:56:38 -0800 (Sun, 06 Jan 2013) | 1 line

Fix NETCODE=0 build.
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r3378 | helixhorned | 2013-01-06 10:56:34 -0800 (Sun, 06 Jan 2013) | 4 lines

Reimplement pixel doubling by taking the upper left pixel of each 2x2 block.

This obviously won't help performance as the scene has still to be drawn at
the original resolution, but it's better than the draw-to-tile hack.
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r3377 | helixhorned | 2013-01-06 10:56:29 -0800 (Sun, 06 Jan 2013) | 4 lines

Factor "pipe standard outputs to files" code into baselayer.c.

The SDL and Windows layers had slightly different code: the latter would
dereference a NULL pointer if stdout.txt failed being write-opened.
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Reimplement pixel doubling by taking the upper left pixel of each 2x2 block.

Philipp Kutin (Helixhorned) 6 gen 2013, 10:56 UTC−8 r3378

This obviously won't help performance as the scene has still to be drawn at the original resolution, but it's better than the draw-to-tile hack.

Fix

Factor "pipe standard outputs to files" code into baselayer.c.

Philipp Kutin (Helixhorned) 6 gen 2013, 10:56 UTC−8 r3377

The SDL and Windows layers had slightly different code: the latter would dereference a NULL pointer if stdout.txt failed being write-opened.