EDuke32 Changelog Unofficial archive

Build 3366

2 January 2013 · 4 commits by 1 author · SVN

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Original log file · 20130102-3366.txt
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r3366 | helixhorned | 2013-01-02 14:33:37 -0800 (Wed, 02 Jan 2013) | 4 lines

Lunatic: getting closer to the first milestone.

On the C side, zrange, angrange and autoaimang are represented as
DukePlayer_t members then.
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r3365 | helixhorned | 2013-01-02 14:33:32 -0800 (Wed, 02 Jan 2013) | 1 line

gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying.
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r3364 | helixhorned | 2013-01-02 14:33:27 -0800 (Wed, 02 Jan 2013) | 6 lines

engine: fix a possible crash with texel-hitscan.

Reproduced as follows (assuming all tiles have texel-hitscan for simplicity):
In E2L5, shoot the opening switch with the shotgun, aiming for the border.
The crash occurs because the *other*, depressed switch tile isn't yet loaded
when we index into its tile storage. Dereferencing 0+small number == BAD!
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r3363 | helixhorned | 2013-01-02 14:33:22 -0800 (Wed, 02 Jan 2013) | 3 lines

Move DukePlayer_t's .palette down so that 2-byte-sized members are 2-byte-aligned.

Bump BYTEVERSION.
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Engine FixEngine

fix a possible crash with texel-hitscan.

Philipp Kutin (Helixhorned) 2 Jan 2013, 14:33 UTC−8 r3364

Reproduced as follows (assuming all tiles have texel-hitscan for simplicity): In E2L5, shoot the opening switch with the shotgun, aiming for the border. The crash occurs because the *other*, depressed switch tile isn't yet loaded when we index into its tile storage. Dereferencing 0+small number == BAD!