EDuke32 Changelog Unofficial archive

Build 3317

23 December 2012 · 3 commits by 1 author · SVN

Builds by month 138 builds

  1. Jan

  2. Feb

  3. Mar

  4. Apr

  5. May

  6. Jun

  7. Jul

  8. Aug

  9. Sep

  10. Oct

  11. Nov

  12. Dec

Original log file · 20121223-3317.txt
------------------------------------------------------------------------
r3317 | helixhorned | 2012-12-23 11:24:25 -0800 (Sun, 23 Dec 2012) | 1 line

Add a couple of test CONs: non-local control flow, rotation-fixed useractors.
------------------------------------------------------------------------
r3316 | helixhorned | 2012-12-23 11:24:21 -0800 (Sun, 23 Dec 2012) | 7 lines

Fix rotation-fixed useractors (those having usertype bit 4 set).

Rotation-fixing happens for a couple of hard-coded statnums that presumably
never move (DEFAULT, STANDABLE, FX, FALLER, LIGHT), but for actors it wouldn't
make sense since the common case is that they do move. For this reason, bit 4
was introduced in r1934. The position of such useractors will not diverge
due to error roundoff accumulation in rotating sectors (SE0, train).
------------------------------------------------------------------------
r3315 | helixhorned | 2012-12-23 11:24:16 -0800 (Sun, 23 Dec 2012) | 1 line

Lunatic: more complete gameactor(), misc. translator tweaks.
------------------------------------------------------------------------
FixEngine

Fix rotation-fixed useractors (those having usertype bit 4 set).

Philipp Kutin (Helixhorned) 23 Dec 2012, 11:24 UTC−8 r3316

Rotation-fixing happens for a couple of hard-coded statnums that presumably never move (DEFAULT, STANDABLE, FX, FALLER, LIGHT), but for actors it wouldn't make sense since the common case is that they do move. For this reason, bit 4 was introduced in r1934. The position of such useractors will not diverge due to error roundoff accumulation in rotating sectors (SE0, train).