EDuke32 Changelog Archivio non ufficiale

Build 3207

17 novembre 2012 · 7 commit di 1 autore · SVN

Build per mese 100 build

File di log originale · 20121117-3207.txt
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r3207 | helixhorned | 2012-11-17 11:46:50 -0800 (Sat, 17 Nov 2012) | 1 line

Engine cleanup: factor out code getting bounds of sprites.
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r3206 | helixhorned | 2012-11-17 11:46:47 -0800 (Sat, 17 Nov 2012) | 1 line

Clean up base engine functions: tighten scope of locals declarations.
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r3205 | helixhorned | 2012-11-17 11:46:43 -0800 (Sat, 17 Nov 2012) | 4 lines

Clean up engine code by factoring repeated 3-liners into spriteheightofs().

This function also changed: it doesn't handle floor-aligned sprites now,
and the z offset is returned instead of set by pointer.
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r3204 | helixhorned | 2012-11-17 11:46:37 -0800 (Sat, 17 Nov 2012) | 1 line

A couple of meaning-preserving rewrites of picanm[]-touching code.
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r3203 | helixhorned | 2012-11-17 11:46:33 -0800 (Sat, 17 Nov 2012) | 4 lines

Mapster32: fix cycling picnum in 3D mode.

Using non-keypad [-]/[+] or LMB + mousewheel, it was broken when a void
tile was in between.
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r3202 | helixhorned | 2012-11-17 11:46:28 -0800 (Sat, 17 Nov 2012) | 6 lines

Clean up picanm[] by making its elements values of struct type picanm_t.

The size of that struct is currently 4, and its layout almost the same as
what is read in with loadpics().  The number of tiles in an animation is
bumped to 256, so that the max. tile difference in DEF's animtilerange is
255. (There's no way to have such animations from ART.)
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r3201 | helixhorned | 2012-11-17 11:46:18 -0800 (Sat, 17 Nov 2012) | 1 line

Lunatic: update BUILD types with signed->unsigned changes of *stat.
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Engine

Clean up engine code by factoring repeated 3-liners into spriteheightofs().

Philipp Kutin (Helixhorned) 17 nov 2012, 11:46 UTC−8 r3205

This function also changed: it doesn't handle floor-aligned sprites now, and the z offset is returned instead of set by pointer.

Clean up picanm[] by making its elements values of struct type picanm_t.

Philipp Kutin (Helixhorned) 17 nov 2012, 11:46 UTC−8 r3202

The size of that struct is currently 4, and its layout almost the same as what is read in with loadpics(). The number of tiles in an animation is bumped to 256, so that the max. tile difference in DEF's animtilerange is 255. (There's no way to have such animations from ART.)