EDuke32 Changelog Archivio non ufficiale

Build 3153

11 novembre 2012 · 5 commit di 1 autore · SVN

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File di log originale · 20121111-3153.txt
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r3153 | helixhorned | 2012-11-11 09:57:13 -0800 (Sun, 11 Nov 2012) | 4 lines

Make it possible to build a standalone libcache1d.so.

Exporting only (de)compression functions. Also, different reader/writer
functions can be set.
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r3152 | helixhorned | 2012-11-11 09:57:09 -0800 (Sun, 11 Nov 2012) | 3 lines

Couple of tweaks in player.c to match all ProjectileData[...].xxx with a regexp.

It would be something like "ProjectileData\[([^]]+)]\.([a-z_]+)".
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r3151 | helixhorned | 2012-11-11 09:57:06 -0800 (Sun, 11 Nov 2012) | 7 lines

Fix demo playback with diff application enabled.

This requires ripping out the .proj member of tiledata_t back into
ProjectileData[] again because it was the only one in g_tile[] that
changed during the course of a game.  The g_tile[] array is now also
correctly flagged as "constant throughout a game" (DS_NOCHK).
Savegame version bumped.
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r3150 | helixhorned | 2012-11-11 09:57:01 -0800 (Sun, 11 Nov 2012) | 1 line

Trivial G_Util_PtrToIdx*() tweaks.
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r3149 | helixhorned | 2012-11-11 09:56:57 -0800 (Sun, 11 Nov 2012) | 3 lines

Fix viewing through moving cameras.

It's still not pretty though since there's no interpolation from G_DrawRooms().
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Make it possible to build a standalone libcache1d.so.

Philipp Kutin (Helixhorned) 11 nov 2012, 09:57 UTC−8 r3153

Exporting only (de)compression functions. Also, different reader/writer functions can be set.

Couple of tweaks in player.c to match all ProjectileData[...].xxx with a regexp.

Philipp Kutin (Helixhorned) 11 nov 2012, 09:57 UTC−8 r3152

It would be something like "ProjectileData\[([^]]+)]\.([a-z_]+)".

Fix

Fix demo playback with diff application enabled.

Philipp Kutin (Helixhorned) 11 nov 2012, 09:57 UTC−8 r3151

This requires ripping out the .proj member of tiledata_t back into ProjectileData[] again because it was the only one in g_tile[] that changed during the course of a game. The g_tile[] array is now also correctly flagged as "constant throughout a game" (DS_NOCHK). Savegame version bumped.

Fix

Fix viewing through moving cameras.

Philipp Kutin (Helixhorned) 11 nov 2012, 09:56 UTC−8 r3149

It's still not pretty though since there's no interpolation from G_DrawRooms().