EDuke32 Changelog Unofficial archive

Build 2937

19 August 2012 · 7 commits by 1 author · SVN

Builds by month 110 builds

Original log file · 20120819-2937.txt
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r2937 | helixhorned | 2012-08-19 06:02:47 -0700 (Sun, 19 Aug 2012) | 1 line

Fix two "may be used uninitialized" warnings (they can't, as far as I can see).
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r2936 | helixhorned | 2012-08-19 06:02:43 -0700 (Sun, 19 Aug 2012) | 1 line

fake multi: don't display name when aiming at opponents.
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r2935 | helixhorned | 2012-08-19 06:02:37 -0700 (Sun, 19 Aug 2012) | 1 line

Fake multi: fix display of item percentage and on/off states.
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r2934 | helixhorned | 2012-08-19 06:01:30 -0700 (Sun, 19 Aug 2012) | 1 line

Display the firsts-when-shrunk hud-weaponscaled, tweak for fake multi.
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r2933 | helixhorned | 2012-08-19 06:01:24 -0700 (Sun, 19 Aug 2012) | 1 line

Make the scuba HUD be affected by hud_weaponscale, tweak for fake multi.
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r2932 | helixhorned | 2012-08-19 06:00:19 -0700 (Sun, 19 Aug 2012) | 5 lines

Display the nukebutton punching fist with viewport clipping bounds.

Using rotatesprite with bit 8 clear (scale to viewport) but using
fullscreen clipping bounds is never what we want.  Also, tweak for
fake multi.
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r2931 | helixhorned | 2012-08-19 06:00:08 -0700 (Sun, 19 Aug 2012) | 4 lines

Fake multi: draw the HUD weapons and status bar with the proper aspect.

This uses the new rotatesprite bit introduced earlier.  Also, allow the
HUD-less screen size.
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Display the nukebutton punching fist with viewport clipping bounds.

Philipp Kutin (Helixhorned) 19 Aug 2012, 06:00 UTC−7 r2932

Using rotatesprite with bit 8 clear (scale to viewport) but using fullscreen clipping bounds is never what we want. Also, tweak for fake multi.

Fake multi: draw the HUD weapons and status bar with the proper aspect.

Philipp Kutin (Helixhorned) 19 Aug 2012, 06:00 UTC−7 r2931

This uses the new rotatesprite bit introduced earlier. Also, allow the HUD-less screen size.