EDuke32 Changelog Unofficial archive

Build 2808

6 July 2012 · 4 commits by 1 author · SVN

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Original log file · 20120706-2808.txt
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r2808 | helixhorned | 2012-07-06 04:27:52 -0700 (Fri, 06 Jul 2012) | 4 lines

Add description for 'remap' to mapster32.cfg, add 'setstartpos' to a.m32.

The latter is commented out, since it has to be *compiled* with
script_expertmode enabled.
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r2807 | helixhorned | 2012-07-06 04:27:49 -0700 (Fri, 06 Jul 2012) | 1 line

Classic: hook up non-power-of-two ysize wall/mask drawing in asm builds, too.
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r2806 | helixhorned | 2012-07-06 04:27:46 -0700 (Fri, 06 Jul 2012) | 1 line

Classic: add {,m,t}vlineasm1nonpow2, currently unreferenced from high-level drawing.
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r2805 | helixhorned | 2012-07-06 04:26:24 -0700 (Fri, 06 Jul 2012) | 5 lines

Classic-noasm: fix drawing of walls and maskwalls with non-pow2 y size tiles.

Related to that, it looks like out-of-bounds accesses when drawing such walls/
maskwalls or *sprites* are fixed, too.  Sprites still show a stray lines on some
occasions, but Valgrind doesn't complain then.
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Engine

Add description for 'remap' to mapster32.cfg, add 'setstartpos' to a.m32.

Philipp Kutin (Helixhorned) 6 Jul 2012, 04:27 UTC−7 r2808

The latter is commented out, since it has to be *compiled* with script_expertmode enabled.

Classic-noasm FixEngine

fix drawing of walls and maskwalls with non-pow2 y size tiles.

Philipp Kutin (Helixhorned) 6 Jul 2012, 04:26 UTC−7 r2805

Related to that, it looks like out-of-bounds accesses when drawing such walls/ maskwalls or *sprites* are fixed, too. Sprites still show a stray lines on some occasions, but Valgrind doesn't complain then.