EDuke32 Changelog Unofficial archive

Build 2609

13 April 2012 · 3 commits by 1 author · SVN

Builds by month 15 builds

Original log file · 20120413-2609.txt
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r2609 | helixhorned | 2012-04-13 03:46:04 -0700 (Fri, 13 Apr 2012) | 1 line

Cleanup in game.c/actors.c part2, only whitespace changes.
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r2608 | helixhorned | 2012-04-13 03:45:49 -0700 (Fri, 13 Apr 2012) | 1 line

Some cleanup in game.c/actors.c, part 1.
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r2607 | helixhorned | 2012-04-13 03:45:33 -0700 (Fri, 13 Apr 2012) | 10 lines

actors.c: factor out various duplicated code in G_MoveEffectors.

- 4 instances -> HandleSE31
- 4 instances -> MaybeTrainKillPlayer
- 2 instances -> MaybeTrainKillEnemies
- move a couple of variables into inner blocks and add 'const' for easier reading

In passing, fix a minor glitch where the squishing sound of an enemy that got
run over by an SE 6 or 14 car would appear to originate from the SE instead
of the enemy's last position.
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Fix

actors.c: factor out various duplicated code in G_MoveEffectors.

Philipp Kutin (Helixhorned) 13 Apr 2012, 03:45 UTC−7 r2607

- 4 instances -> HandleSE31 - 4 instances -> MaybeTrainKillPlayer - 2 instances -> MaybeTrainKillEnemies - move a couple of variables into inner blocks and add 'const' for easier reading In passing, fix a minor glitch where the squishing sound of an enemy that got run over by an SE 6 or 14 car would appear to originate from the SE instead of the enemy's last position.