EDuke32 Changelog Archivio non ufficiale

Build 2519

22 marzo 2012 · 9 commit di 1 autore · SVN

Build per mese 110 build

File di log originale · 20120322-2519.txt
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r2519 | helixhorned | 2012-03-22 15:48:06 -0700 (Thu, 22 Mar 2012) | 1 line

Rather trivial changes in engine.c and crc32.c.
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r2518 | helixhorned | 2012-03-22 15:47:47 -0700 (Thu, 22 Mar 2012) | 1 line

Make 'nofloorpalrange' def token affect HUD weapons.
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r2517 | helixhorned | 2012-03-22 15:47:29 -0700 (Thu, 22 Mar 2012) | 6 lines

New game def token "nofloorpal <pbeg> <pend>", disabling sprites taking on floor pals.

It has always annoyed me how floors with "shirt-color" type palookups like 21
affected the color of its containing sprites and HUD-drawn stuff.  This commit
allows one to specify an inclusive range of pals for which this should be
disabled for sprites (but not for HUD stuff, yet).
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r2516 | helixhorned | 2012-03-22 15:47:13 -0700 (Thu, 22 Mar 2012) | 1 line

Remove global 'uint8_t *anim_pal' which was only used once as a temporary.
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r2515 | helixhorned | 2012-03-22 15:46:56 -0700 (Thu, 22 Mar 2012) | 1 line

In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
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r2514 | helixhorned | 2012-03-22 15:46:39 -0700 (Thu, 22 Mar 2012) | 3 lines

Make engine.c's loadpalette return -1 if palette.dat is not found.

... and initengine now returns 1 if loadpalette() fails.
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r2513 | helixhorned | 2012-03-22 15:46:23 -0700 (Thu, 22 Mar 2012) | 1 line

editor: Factor out 'rainbow' drawing code and use bytesperline instead of xdimen.
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r2512 | helixhorned | 2012-03-22 15:46:07 -0700 (Thu, 22 Mar 2012) | 1 line

Comment out computergetinput() and children, which are unused since ng netcode.
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r2511 | helixhorned | 2012-03-22 15:45:41 -0700 (Thu, 22 Mar 2012) | 1 line

In in-game overhead map, don't draw invisible extended floors.
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Engine

New game def token "nofloorpal <pbeg> <pend>", disabling sprites taking on floor pals.

Philipp Kutin (Helixhorned) 22 mar 2012, 15:47 UTC−7 r2517

It has always annoyed me how floors with "shirt-color" type palookups like 21 affected the color of its containing sprites and HUD-drawn stuff. This commit allows one to specify an inclusive range of pals for which this should be disabled for sprites (but not for HUD stuff, yet).

Engine

Make engine.c's loadpalette return -1 if palette.dat is not found.

Philipp Kutin (Helixhorned) 22 mar 2012, 15:46 UTC−7 r2514

... and initengine now returns 1 if loadpalette() fails.