EDuke32 Changelog Archivio non ufficiale

Build 2391

27 febbraio 2012 · 1 commit di 1 autore · SVN

Build per mese 106 build

File di log originale · 20120227-2391.txt
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r2391 | helixhorned | 2012-02-27 11:40:28 -0800 (Mon, 27 Feb 2012) | 1 line

Make 'dommxoverlay' and 'beforedrawrooms' static in engine.c.
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r2390 | helixhorned | 2012-02-27 11:40:01 -0800 (Mon, 27 Feb 2012) | 4 lines

Significantly speed up non-power-of-two floor sprite texture mapping functions.

(Classic renderer). We don't need 64-bit integers; also use the nice
asm version of divscale32() if possible.
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Engine
Già presente nella build 2390

Significantly speed up non-power-of-two floor sprite texture mapping functions.

Philipp Kutin (Helixhorned) 27 feb 2012, 11:40 UTC−8 r2390

(Classic renderer). We don't need 64-bit integers; also use the nice asm version of divscale32() if possible.