EDuke32 Changelog Archivio non ufficiale

Build 2390

27 febbraio 2012 · 1 commit di 1 autore · SVN

Build per mese 2 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20120227-2390.txt
------------------------------------------------------------------------
r2390 | helixhorned | 2012-02-27 11:40:01 -0800 (Mon, 27 Feb 2012) | 4 lines

Significantly speed up non-power-of-two floor sprite texture mapping functions.

(Classic renderer). We don't need 64-bit integers; also use the nice
asm version of divscale32() if possible.
------------------------------------------------------------------------
r2389 | helixhorned | 2012-02-26 09:38:17 -0800 (Sun, 26 Feb 2012) | 1 line

osxbuild: zip -r
------------------------------------------------------------------------
Engine

Significantly speed up non-power-of-two floor sprite texture mapping functions.

Philipp Kutin (Helixhorned) 27 feb 2012, 11:40 UTC−8 r2390

(Classic renderer). We don't need 64-bit integers; also use the nice asm version of divscale32() if possible.