Significantly speed up non-power-of-two floor sprite texture mapping functions.
(Classic renderer). We don't need 64-bit integers; also use the nice asm version of divscale32() if possible.
27 febbraio 2012 · 1 commit di 1 autore · SVN
------------------------------------------------------------------------ r2390 | helixhorned | 2012-02-27 11:40:01 -0800 (Mon, 27 Feb 2012) | 4 lines Significantly speed up non-power-of-two floor sprite texture mapping functions. (Classic renderer). We don't need 64-bit integers; also use the nice asm version of divscale32() if possible. ------------------------------------------------------------------------ r2389 | helixhorned | 2012-02-26 09:38:17 -0800 (Sun, 26 Feb 2012) | 1 line osxbuild: zip -r ------------------------------------------------------------------------
(Classic renderer). We don't need 64-bit integers; also use the nice asm version of divscale32() if possible.