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Build 2390

27 February 2012 · 1 commit by 1 author · SVN

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Original log file · 20120227-2390.txt
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r2390 | helixhorned | 2012-02-27 11:40:01 -0800 (Mon, 27 Feb 2012) | 4 lines

Significantly speed up non-power-of-two floor sprite texture mapping functions.

(Classic renderer). We don't need 64-bit integers; also use the nice
asm version of divscale32() if possible.
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r2389 | helixhorned | 2012-02-26 09:38:17 -0800 (Sun, 26 Feb 2012) | 1 line

osxbuild: zip -r
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Engine

Significantly speed up non-power-of-two floor sprite texture mapping functions.

Philipp Kutin (Helixhorned) 27 Feb 2012, 11:40 UTC−8 r2390

(Classic renderer). We don't need 64-bit integers; also use the nice asm version of divscale32() if possible.