EDuke32 Changelog Archivio non ufficiale

Build 2360

18 febbraio 2012 · 8 commit di 1 autore · SVN

Build per mese 18 build

File di log originale · 20120218-2360.txt
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r2360 | helixhorned | 2012-02-18 09:57:07 -0800 (Sat, 18 Feb 2012) | 4 lines

cache1d.c: debugging feature routing all allocache requests to malloc.

This is useful to debug out-of-bound violations for memory allocated
with that function.
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r2359 | helixhorned | 2012-02-18 09:56:52 -0800 (Sat, 18 Feb 2012) | 1 line

menus.c: rename _bar to sliderbar.
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r2358 | helixhorned | 2012-02-18 09:56:39 -0800 (Sat, 18 Feb 2012) | 9 lines

Menus: make aspect ratio also control r_usenewaspect.

- RENDERER SETUP is now also accessible from classic, with only 2 options:
  'aspect ratio' and 'ambient light level'
- remove the latter option from the VIDEO SETUP menu
- When compiled with OpenGL, the aspect ratio option cycles between 3 states:
  r_usenewaspect=1 (the modern way), and r_usenewaspect=0 but r_widescreen=0/1.
  In non-GL builds, there are only 2 states.
- don't display black translucent overlay in COLOR CORRECTION menu
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r2357 | helixhorned | 2012-02-18 09:56:26 -0800 (Sat, 18 Feb 2012) | 1 line

Fix non-OpenGL build.
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r2356 | helixhorned | 2012-02-18 09:56:13 -0800 (Sat, 18 Feb 2012) | 6 lines

In the user map selector, sort file names case-insensitively on Unix'y systems.

This makes more sense because the game selector draws the names with uppercase
letters and the hotkeys to jump to a map starting with a particualar letter
aren't case sensitive, either.  Mapster32's selector will still display maps
starting with upper case first.
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r2355 | helixhorned | 2012-02-18 09:55:59 -0800 (Sat, 18 Feb 2012) | 1 line

Fix non-asm build, I forgot a line with the preceding change.
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r2354 | helixhorned | 2012-02-18 09:55:43 -0800 (Sat, 18 Feb 2012) | 1 line

engine.c: more formatting, removing of textually duplicate code.
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r2353 | helixhorned | 2012-02-18 09:55:27 -0800 (Sat, 18 Feb 2012) | 4 lines

engine.c: formatting changes

The bulk are whitespace changes; the only exception is a
"if (expr) { stmt; }" --> "if (expr) stmt;"
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r2352 | helixhorned | 2012-02-16 12:29:51 -0800 (Thu, 16 Feb 2012) | 1 line

osxbuild.sh: detect whether we're keeping the source in SVN or git.
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cache1d.c: debugging feature routing all allocache requests to malloc.

Philipp Kutin (Helixhorned) 18 feb 2012, 09:57 UTC−8 r2360

This is useful to debug out-of-bound violations for memory allocated with that function.

Menus Engine

make aspect ratio also control r_usenewaspect.

Philipp Kutin (Helixhorned) 18 feb 2012, 09:56 UTC−8 r2358

- RENDERER SETUP is now also accessible from classic, with only 2 options: 'aspect ratio' and 'ambient light level' - remove the latter option from the VIDEO SETUP menu - When compiled with OpenGL, the aspect ratio option cycles between 3 states: r_usenewaspect=1 (the modern way), and r_usenewaspect=0 but r_widescreen=0/1. In non-GL builds, there are only 2 states. - don't display black translucent overlay in COLOR CORRECTION menu

Engine

In the user map selector, sort file names case-insensitively on Unix'y systems.

Philipp Kutin (Helixhorned) 18 feb 2012, 09:56 UTC−8 r2356

This makes more sense because the game selector draws the names with uppercase letters and the hotkeys to jump to a map starting with a particualar letter aren't case sensitive, either. Mapster32's selector will still display maps starting with upper case first.

Engine

engine.c: formatting changes

Philipp Kutin (Helixhorned) 18 feb 2012, 09:55 UTC−8 r2353

The bulk are whitespace changes; the only exception is a "if (expr) { stmt; }" --> "if (expr) stmt;"