EDuke32 Changelog Archivio non ufficiale

Build 2360

18 febbraio 2012 · 8 commit di 1 autore · SVN

Build per mese 136 build

  1. gen

  2. feb

  3. mar

  4. apr

  5. mag

  6. giu

  7. lug

  8. ago

  9. set

  10. ott

  11. nov

  12. dic

File di log originale · 20120218-2360.txt
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r2360 | helixhorned | 2012-02-18 09:57:07 -0800 (Sat, 18 Feb 2012) | 4 lines

cache1d.c: debugging feature routing all allocache requests to malloc.

This is useful to debug out-of-bound violations for memory allocated
with that function.
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r2359 | helixhorned | 2012-02-18 09:56:52 -0800 (Sat, 18 Feb 2012) | 1 line

menus.c: rename _bar to sliderbar.
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r2358 | helixhorned | 2012-02-18 09:56:39 -0800 (Sat, 18 Feb 2012) | 9 lines

Menus: make aspect ratio also control r_usenewaspect.

- RENDERER SETUP is now also accessible from classic, with only 2 options:
  'aspect ratio' and 'ambient light level'
- remove the latter option from the VIDEO SETUP menu
- When compiled with OpenGL, the aspect ratio option cycles between 3 states:
  r_usenewaspect=1 (the modern way), and r_usenewaspect=0 but r_widescreen=0/1.
  In non-GL builds, there are only 2 states.
- don't display black translucent overlay in COLOR CORRECTION menu
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r2357 | helixhorned | 2012-02-18 09:56:26 -0800 (Sat, 18 Feb 2012) | 1 line

Fix non-OpenGL build.
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r2356 | helixhorned | 2012-02-18 09:56:13 -0800 (Sat, 18 Feb 2012) | 6 lines

In the user map selector, sort file names case-insensitively on Unix'y systems.

This makes more sense because the game selector draws the names with uppercase
letters and the hotkeys to jump to a map starting with a particualar letter
aren't case sensitive, either.  Mapster32's selector will still display maps
starting with upper case first.
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r2355 | helixhorned | 2012-02-18 09:55:59 -0800 (Sat, 18 Feb 2012) | 1 line

Fix non-asm build, I forgot a line with the preceding change.
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r2354 | helixhorned | 2012-02-18 09:55:43 -0800 (Sat, 18 Feb 2012) | 1 line

engine.c: more formatting, removing of textually duplicate code.
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r2353 | helixhorned | 2012-02-18 09:55:27 -0800 (Sat, 18 Feb 2012) | 4 lines

engine.c: formatting changes

The bulk are whitespace changes; the only exception is a
"if (expr) { stmt; }" --> "if (expr) stmt;"
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r2352 | helixhorned | 2012-02-16 12:29:51 -0800 (Thu, 16 Feb 2012) | 1 line

osxbuild.sh: detect whether we're keeping the source in SVN or git.
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cache1d.c: debugging feature routing all allocache requests to malloc.

Philipp Kutin (Helixhorned) 18 feb 2012, 09:57 UTC−8 r2360

This is useful to debug out-of-bound violations for memory allocated with that function.

Menus Engine

make aspect ratio also control r_usenewaspect.

Philipp Kutin (Helixhorned) 18 feb 2012, 09:56 UTC−8 r2358

- RENDERER SETUP is now also accessible from classic, with only 2 options: 'aspect ratio' and 'ambient light level' - remove the latter option from the VIDEO SETUP menu - When compiled with OpenGL, the aspect ratio option cycles between 3 states: r_usenewaspect=1 (the modern way), and r_usenewaspect=0 but r_widescreen=0/1. In non-GL builds, there are only 2 states. - don't display black translucent overlay in COLOR CORRECTION menu

Engine

In the user map selector, sort file names case-insensitively on Unix'y systems.

Philipp Kutin (Helixhorned) 18 feb 2012, 09:56 UTC−8 r2356

This makes more sense because the game selector draws the names with uppercase letters and the hotkeys to jump to a map starting with a particualar letter aren't case sensitive, either. Mapster32's selector will still display maps starting with upper case first.

Engine

engine.c: formatting changes

Philipp Kutin (Helixhorned) 18 feb 2012, 09:55 UTC−8 r2353

The bulk are whitespace changes; the only exception is a "if (expr) { stmt; }" --> "if (expr) stmt;"