EDuke32 Changelog Archivio non ufficiale

Build 2344

14 febbraio 2012 · 4 commit di 1 autore · SVN

Build per mese 112 build

File di log originale · 20120214-2344.txt
------------------------------------------------------------------------
r2344 | helixhorned | 2012-02-14 15:14:07 -0800 (Tue, 14 Feb 2012) | 1 line

Fix use of an uninitialized variable in P_FindWall->FindDistance2D with noclip.
------------------------------------------------------------------------
r2343 | helixhorned | 2012-02-14 15:13:53 -0800 (Tue, 14 Feb 2012) | 1 line

engine.c: replace 0xXXXXXXXX literals with INT32_MIN/MAX; whitespace changes.
------------------------------------------------------------------------
r2342 | helixhorned | 2012-02-14 15:13:38 -0800 (Tue, 14 Feb 2012) | 8 lines

Fix a couple of out-of-bounds accesses when roaming around with noclip.

- guard cansee() against negative sectnums (return 0 immediately), since
  it's often called with the player sectnum as one argument
- in resetpspritevars(), don't inset APLAYER sprite if sectnum < 0, which
  can happen if a map is started in void space accidentally (e.g. from
  the editor)
- two checks before accessing sector[] with a player sectnum
------------------------------------------------------------------------
r2341 | helixhorned | 2012-02-14 15:13:16 -0800 (Tue, 14 Feb 2012) | 1 line

Fix sprite rendering glitches with r_usenewaspect=1 in 8-bit mode.
------------------------------------------------------------------------
r2340 | helixhorned | 2012-02-13 13:38:16 -0800 (Mon, 13 Feb 2012) | 1 line

Make 5th mouse button functional in Windows.
------------------------------------------------------------------------
FixEngine

Fix a couple of out-of-bounds accesses when roaming around with noclip.

Philipp Kutin (Helixhorned) 14 feb 2012, 15:13 UTC−8 r2342

- guard cansee() against negative sectnums (return 0 immediately), since it's often called with the player sectnum as one argument - in resetpspritevars(), don't inset APLAYER sprite if sectnum < 0, which can happen if a map is started in void space accidentally (e.g. from the editor) - two checks before accessing sector[] with a player sectnum