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Build 2340

13 February 2012 · 3 commits by 1 author · SVN

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Original log file · 20120213-2340.txt
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r2340 | helixhorned | 2012-02-13 13:38:16 -0800 (Mon, 13 Feb 2012) | 1 line

Make 5th mouse button functional in Windows.
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r2339 | helixhorned | 2012-02-13 13:38:00 -0800 (Mon, 13 Feb 2012) | 4 lines

Draw HANDHOLDINGLASER and ~ACCESS with guniqhud=200 and 201, respectively.

This fixes updateanimation picking up foreign (and thus potentially oob)
frame numbers at "3: c > n".
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r2338 | helixhorned | 2012-02-13 13:37:46 -0800 (Mon, 13 Feb 2012) | 9 lines

Remix mdsprite.c's updateanimation() to look prettier and clearer.

Specifically,
 - rearrange conditionals
 - factor out constant expressions
 - add a couple of debugging printfs for extraordinary events (oob frames)
 - add VERIFY comments for implicit assertions I'd like to verify sometime

Also, one calloc -> malloc.
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r2337 | helixhorned | 2012-02-12 05:47:33 -0800 (Sun, 12 Feb 2012) | 5 lines

Debugging helper disabling a.nasm calls with OpenGL renderers.

Uncomment #define DEBUG_VALGRIND_NO_SMC in duke3d.h to be able to
 valgrind --smc-check=none (or the default stack-only)
with Polymost and Polymer renderers.
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Fix

Draw HANDHOLDINGLASER and ~ACCESS with guniqhud=200 and 201, respectively.

Philipp Kutin (Helixhorned) 13 Feb 2012, 13:38 UTC−8 r2339

This fixes updateanimation picking up foreign (and thus potentially oob) frame numbers at "3: c > n".

Remix mdsprite.c's updateanimation() to look prettier and clearer.

Philipp Kutin (Helixhorned) 13 Feb 2012, 13:37 UTC−8 r2338

Specifically, - rearrange conditionals - factor out constant expressions - add a couple of debugging printfs for extraordinary events (oob frames) - add VERIFY comments for implicit assertions I'd like to verify sometime Also, one calloc -> malloc.

Engine
Already listed in build 2337

Debugging helper disabling a.nasm calls with OpenGL renderers.

Philipp Kutin (Helixhorned) 12 Feb 2012, 05:47 UTC−8 r2337

Uncomment #define DEBUG_VALGRIND_NO_SMC in duke3d.h to be able to valgrind --smc-check=none (or the default stack-only) with Polymost and Polymer renderers.