File di log originale · 20120204-2313.txt
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r2313 | helixhorned | 2012-02-04 06:30:54 -0800 (Sat, 04 Feb 2012) | 6 lines
EDuke32: Various menu tweaks and one fix.
- make PGUP/PGDN and HOME/END behave as expected across all menus
- in keyboard/mouse button mapping menu, draw function names that have been given
custom names via CON with pal 8 for easier recognition
- fix tinting of function names in mouse button mapping menu
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r2312 | helixhorned | 2012-02-04 06:30:39 -0800 (Sat, 04 Feb 2012) | 8 lines
EDuke32: When in menus, always draw a black (33%) translucent background.
Internally, there's a new function fade_screen_black() that implements the
fading more efficiently than calling rotatesprite for classic, and uses
tile 0 (assumed to have at least 64x32 size) in the GL modes.
The black background of the user map selector is still done with rotatesprite
and tile BLANK in every renderer.
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r2311 | helixhorned | 2012-02-04 06:30:17 -0800 (Sat, 04 Feb 2012) | 4 lines
Check 'bpp' parameter to vidmode OSD command in EDuke32.
So that the game won't exit if you write 'vidmode 4' when intending
'setrendermode 4'.
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r2310 | helixhorned | 2012-02-04 06:29:59 -0800 (Sat, 04 Feb 2012) | 1 line
Lunatic: fix interface when compiled with 'pointered' main arrays. Argh!
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r2309 | helixhorned | 2012-02-04 06:29:41 -0800 (Sat, 04 Feb 2012) | 1 line
Fix not-initialized variable warning in 'soundanims' CON token parser.
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r2308 | helixhorned | 2012-02-02 09:35:05 -0800 (Thu, 02 Feb 2012) | 1 line
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs
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Various menu tweaks and one fix.
- make PGUP/PGDN and HOME/END behave as expected across all menus
- in keyboard/mouse button mapping menu, draw function names that have been given
custom names via CON with pal 8 for easier recognition
- fix tinting of function names in mouse button mapping menu
When in menus, always draw a black (33%) translucent background.
Internally, there's a new function fade_screen_black() that implements the
fading more efficiently than calling rotatesprite for classic, and uses
tile 0 (assumed to have at least 64x32 size) in the GL modes.
The black background of the user map selector is still done with rotatesprite
and tile BLANK in every renderer.
Check 'bpp' parameter to vidmode OSD command in EDuke32.
So that the game won't exit if you write 'vidmode 4' when intending
'setrendermode 4'.
fix interface when compiled with 'pointered' main arrays. Argh!
FixCON
Fix not-initialized variable warning in 'soundanims' CON token parser.
Già presente nella build
2308
legibility improvements: rotatesprite(..., 0,0,xdim-1,ydim-1) -> rotatesprite_fs