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Build 2304

30 gennaio 2012 · 2 commit di 1 autore · SVN

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File di log originale · 20120130-2304.txt
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r2304 | helixhorned | 2012-01-30 13:19:13 -0800 (Mon, 30 Jan 2012) | 4 lines

Fix demo progress bar in OpenGL modes by adding bit 1024 to rotatesprite calls.

The problems still remains that rotatesprite behaves differently in classic and
OpenGL modes with clipping boundaries specified (and maybe in some other cases)
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r2303 | helixhorned | 2012-01-30 13:18:59 -0800 (Mon, 30 Jan 2012) | 5 lines

Don't wait for pain tinting to subside when changing a base palette.

This means that when e.g. emerging from water hurt will change the
palette instantly, but because bit 16 is added to the P_SetGamePalette
call, the tinting is retained.
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r2302 | helixhorned | 2012-01-30 10:25:13 -0800 (Mon, 30 Jan 2012) | 4 lines

Mapster32: tweak dragging a single sprite so that they can be dragged 'uphill'.

The implementation uses the recently introduced updatesector_onlynextwall when
setspritez fails.
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FixEngine

Fix demo progress bar in OpenGL modes by adding bit 1024 to rotatesprite calls.

Philipp Kutin (Helixhorned) 30 gen 2012, 13:19 UTC−8 r2304

The problems still remains that rotatesprite behaves differently in classic and OpenGL modes with clipping boundaries specified (and maybe in some other cases)

Don't wait for pain tinting to subside when changing a base palette.

Philipp Kutin (Helixhorned) 30 gen 2012, 13:18 UTC−8 r2303

This means that when e.g. emerging from water hurt will change the palette instantly, but because bit 16 is added to the P_SetGamePalette call, the tinting is retained.

Mapster32 Engine
Già presente nella build 2302

tweak dragging a single sprite so that they can be dragged 'uphill'.

Philipp Kutin (Helixhorned) 30 gen 2012, 10:25 UTC−8 r2302

The implementation uses the recently introduced updatesector_onlynextwall when setspritez fails.